seats. No one is allowed to run around either end.
"It" cannot reach across the desk in his effort to tag another. He must
be in the same aisle or tag as one is vaulting a seat. A pupil becomes
"It" as soon as tagged.
Jerusalem, Jericho, Jemima
This is a simple game of attention. The three words in the title are
near enough alike to require close attention on the part of the pupil
to distinguish between them and to act accordingly. Have the pupils
turn in their seats facing the aisle. If the teacher says "Jerusalem",
the pupils stand. If she says, "Jericho", they raise their arms
momentarily forward and upward. If she says, "Jemima", they sit down.
Any child making a mistake sits in her seat and faces to the front.
Compass
An attention game. The pupils stand in the aisle beside their seats. In
starting the game, the teacher asks them to face to the north, then to
the south, then to the east, and to the west, so that they have the
directions fixed in their minds. She then proceeds to tell a story or
to make statements such as the following, "I came from the north." At
the mention of the word "north" all the pupils must turn and face
towards the north. "But since I have arrived in the south,"--at the
mention of the word "south" they all turn and face the south, etc. If
the teacher should say "wind," the pupils imitate the whistling of the
wind; if "whirlwind" is mentioned, all must spin about on their heels a
complete turn. Failing to do any of the required turns, the pupil takes
his seat.
Geography
The pupils of each aisle constitute a team. Those in the front seats
are Number 1, those next behind them, Number 2, and so on back. The
teacher calls some number. The pupils having that number race to the
board and write thereupon the name of some river, returning to their
seats. The first one back wins one point for his team. The game
continues until all the numbers have been called, the team having the
most points wins.
Spelling Words
Have the pupils in aisle 1 face those in aisle 2, those in aisle 3 face
4, those in aisle 5 face 6. Appoint a captain for each aisle. The
captain of one team starts spelling a word containing more than three
letters. The captain of the team facing his, adds the second letter,
not knowing what word the captain of the other team had in mind. The
second man of the first team adds a third letter; the second man of the
second team adds a fourth, each team trying to avoid
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