t must complete the sentence and return
to his seat, ending the race.
Twenty-five points is awarded the team finishing first; twenty-five
points to each team with correct spelling; twenty-five points for the
team with the best writing; twenty-five points for the best composition
of the sentence.
Schoolroom Tag
A three foot circle is made with a piece of chalk in the front of the
room. Each pupil in the room is given a different number. The teacher
selects one to be "It," who must stand at least ten feet from the
circle and be touching a side wall. "It" calls a number. The pupil
whose number is called tries to run through the circle in the front of
the room and get back to his seat without being tagged by "It". The one
who is "It" must run through the circle before he can tag the one whose
number he called. If the pupil is tagged he becomes "It".
Directions
An attention game. Taking for granted that the pupils have a general
knowledge of the directions of various towns or cities in their state
or the surrounding states, the following game can be played.
All are requested to stand in the aisle beside their seats. The teacher
then proceeds to make statements or tell some story, mentioning the
names of various cities and towns. At the mention of these the pupils
face in the direction in which said cities or towns are located.
Failing to turn correctly when a city is mentioned the pupil is
required to take his seat.
CHAPTER IV
SCHOOLYARD GAMES
For Primary Pupils
Chase the Rabbit
The group kneels in a circle with their hands on each other's
shoulders. The one selected to be rabbit runs around the circle and
tags some individual. Thereupon that individual must get upon his feet
and run to the left around the circle. The rabbit runs to the right
around the circle. The rabbit must tag the one who is running around in
the opposite direction, and then both endeavor to get back to the hole
left in the circle. The one failing to do this becomes the rabbit for
the next play.
Steps
One of the group is selected to be "It". He stands with his back to the
group and counts five, at the end of which he turns rapidly around. If
he sees any of the group moving, that one seen must go back to the
starting line. While the one "It" is counting, it is the object of the
group to progress toward him as rapidly as possible.
Statues
This game is similar to the game "Steps," above described, excepti
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