by the one from
whose nose it fell, placed on his own nose again, and the game
continues as before.
CHAPTER IV
SOCIABLE GAMES FOR YOUNG PEOPLE
What Animal?
The leader whispers the name of a different animal or object to each
individual. When called upon each must try to represent the noise or
action of the animal or object. The rest of the group guess what is
represented and write the same on a slip of paper. The one guessing the
most wins.
Rhyming Verbs
Half of the group leaves the room while the others decide upon a verb.
The group which left the room is then called back and tries to guess
the verb from the clues which are given by those who determined the
verb. These clues are given in the form of sentences containing words
rhyming with the verb. Should the group which is to guess think they
have found the right verb, they retire from the room without stating it
and returning act out the verb. If they have been successful in
guessing the verb, then the other group is given an opportunity to
guess a verb in the same manner.
Fruit Basket
The group is seated in a circle and counted off in 4's. The number 1's
are given the name of oranges, number 2's lemons, number 3's bananas,
number 4's apples. One of the individuals is selected to be "It". He
takes his place in the centre of the group and one chair is taken out
of the circle, leaving one less chair than there are players. "It"
then calls the name of two fruits, for example, oranges and lemons.
Thereupon all of the oranges must exchange places with all of the
lemons and "It" endeavors to capture one of the seats. Succeeding, the
one left without a seat is "It" and calls two other kinds of fruit.
These two must change places and "It" endeavors to capture a seat.
Should "It" say "Fruit basket", instead of naming two fruits, all must
change seats.
Exchange
The group is arranged in seats around the room. "It" takes a place in
the centre. All of the players are given a different number. "It" is
blindfolded. The game is started by "It" calling two numbers. Thereupon
the numbers called must change seats. "It" tries to either tag one of
the players seeking to change seats or occupy one of the vacant seats,
in which case the one without a chair becomes "It".
Barnyard Chorus
Each player in the group is given some barnyard noise to represent. The
leader takes his place in the centre of the room. If he holds up his
left hand, all is
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