t the room whose photograph is on the
blank paper.
Magic Answers
An accomplice is sent from the room. Those remaining in the room
determine upon some object, this object to be recognized by the
accomplice. When the object has been selected, the accomplice is called
back. The one who is to deal with the accomplice asks if several
objects in the room are the thing which has been suggested. The
accomplice answers, "No," but answers correctly when the object
selected is mentioned.
The Trick--The one asking the questions of the accomplice names some
black object immediately preceding the object which is the correct one,
thus giving the clue.
Clairvoyant
The one who plays this trick must have an accomplice. The accomplice is
sent from the room. It is announced that the accomplice will name the
person pointed to. The demonstrator points at an individual and the
accomplice on the outside of the room gives the name of the individual
pointed at.
The Trick--The accomplice knows that the one last speaking before he
left the room will be the one pointed at by the demonstrator. In
pointing at an individual, the one doing the pointing asks of the
accomplice, "Does the spirit move?" The one on the outside answers, if
he knows who is being pointed at, "It does." The first speaker then
says, "Whom am I pointing at?" The accomplice then gives the
individual's name.
Scissors Crossed
A simple catch game. The group is seated in a circle. It is best to
have two of the company know how to play the game. One of these hands a
closed pair of scissors to the other, who takes it and says, "I
received these scissors uncrossed and give them crossed" (opening the
scissors as he says, "and give them crossed"). He passes them to the
player on his left, who should say, "I received these scissors crossed
and give them crossed"--(if they are left open; if closed,
"uncrossed"). If the players do not know the game, they will cross and
uncross the scissors in an attempt to pass them correctly. Each one is
given a turn and the game continues until some bright player notices
that the scissors are called "crossed" when they are open and
"uncrossed" when they are closed, and that the player who started the
game crossed his feet if the scissors were crossed and, if not, his
feet were uncrossed. Thus, the object of the game is to change the
words and the position of the feet in accordance with the position of
the scissors.
Knights of
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