tagged by "It", the man chased endeavors to hitch on the
rear of a freight train by locking his arms around the caboose.
Thereupon the engine, or the man at the front of the train, is subject
to being tagged by "It" until he can hitch on to some other train.
Those individuals making up a train endeavor to keep any one from
hitching on to their caboose. "It", having tagged another, is subject
to being tagged back immediately, provided he has not hitched on the
rear of some train.
Roll Ball
The players form in a circle, grasping the hands of their neighbors.
The one selected to be "It" takes his place in the center and is given
a basketball or a stuffed sack, which he endeavors to kick outside of
the ring. The players in the circle endeavor to prevent same by
interfering with their legs. Should "It" succeed in kicking the ball
outside the circle, the player between whose legs it went or to whose
right it went, must take "It's" place.
Take Away
The group is divided into two teams. One team is given a ball or some
other object which can be easily caught. The object of the game is to
keep the ball away from the opponents as long as possible. Should the
opponents capture the ball, they in turn endeavor to pass it among
themselves, keeping it away from the other team.
Red, White and Blue
Two lines are marked upon the ground, about fifteen feet apart. The
group is divided into three equal teams; one team is known as the red,
the other the blue, and the third the white. The blue team takes its
position between the two lines, with the red team beyond one line and
the white beyond the other. A ball or some other soft object easily
thrown is given to the red team. Any member of that team may try to hit
a member of the blue team, with the ball, without stepping over the
line. Should he succeed, it counts one point for the red. Should he
miss and the ball go across to where the white team is stationed, any
member of the white team endeavors to hit one of the blue and scores a
point if successful. Should the ball fail to return to either the red
or the white team, a member of either of those teams may run into the
blue territory to recover it, but must return or toss the ball back to
his team beyond the line before it is again in play. The playing time
of the game is divided into thirds. The reds change places with the
blues in the second third, and the whites with the reds in the last
third. Only the team between
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