the third blows it in the same
direction as the first and the fourth ends the race by blowing it in
the same direction that the second aviator blew it, until it touches
the hands of the mechanician.
Equal pieces of string should be used, a loop having been tied in each
end through which the mechanicians may slip their fingers for the
purpose of holding the string. Mechanicians must keep the string level
at all times.
Feather Blowing Relay
Four contestants constitute a team. A feather is placed on the starting
line and is blown by the first member of each team to the distance
line. Then the second member of the team blows it back to the starting
line and after the third contestant has completed his blow, the fourth
blows it back across the finish line.
Balloon Race
An inflated rubber balloon and a palm leaf fan must be provided for
each team. Four players constitute a team. A balloon is placed on the
starting line before each team and a fan handed to the first
competitor. At the signal to go the balloon is blown forward by means
of the fan across the distance line, blown back by the second player,
forward again by the third and back across the finish line by the
fourth. The team first succeeding wins the honors.
Lobster Race
Each competitor gets down on the starting line on all fours and at the
signal to go travels backward on all fours to the distance line and
returns.
Prune Tug of War
Prunes are tied in the middle of a piece of string, three yards long.
Opponents are placed opposite each other, each with an end of the
string in his mouth. At the signal to go they are to chew the string
towards the prune. The one first reaching the prune may eat his prize.
Whistle Race
Contestants take a deep breath and whistle. The one who can whistle
longest on one breath, wins.
Cracker Relay
Six players to a team. The players on each team sit in a row. Four
crackers are given to each player. The one on the rear of each team
starts the race by standing up and eating the crackers. When he has
eaten all four crackers and is able to whistle, his whistle is the
signal for the man next in front of him to stand up and eat his
crackers, while the first man resumes his seat. So each in turn eats
four crackers. When the last, or front man on each team is able to
whistle after devouring his crackers, the race ends.
Blindfold Obstacles
Obstacles, such as vases of flowers, china ware, chairs, etc
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