d any of the players on any step miss the ball,
all the other players advance one step. The ones who advance from the
lower step take a position at the right of the one who missed the ball
on the step above. Should the leader miss the ball at any time, the one
at the right on the highest step takes his place. The game continues
until the top of the stairs is reached by one or more players. If more
than one player reaches the top step then the progress continues down
the stairs, a step for each miss by any of the players. When one player
holds the most advanced step alone, the game starts over with that
player as leader.
Spin the Platter
All of the players in the room are given a number. A tin plate is spun
in the centre of the room by one of the players who calls some number.
The one whose number is called endeavors to catch the plate before it
has stopped spinning. If successful, he calls another number after
again spinning the platter. Should the player fail to catch the platter
before it has stopped spinning, a forfeit is demanded. All the players
having forfeits are demanded to pay their forfeits by performing some
stunt suggested by one of the group selected to determine the penalty.
Board and Nail Puzzle
[Illustration:
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A rectangular board 2 inches broad and 3 inches long has holes bored
into it in the design herewith illustrated. Nails are stuck loosely in
all of these holes, excepting the centre one. The puzzle is to jump all
of the nails off the board so that only one nail is left, and that in
the centre-hole on the board. The nails are jumped off in the same
manner that men are jumped in the game of checkers. Jumping is allowed
either forward, backward, or sideward, but not diagonally.
Spinning for 20
A wooden top is made by sawing off the end of a large spool and
sticking a match or small stick through the hole in the centre. Four
concentric circles are drawn upon a sheet of paper which should be
about twelve inches square. Inside of the smallest circle, which should
have a diameter of 2 inches, the number 20 is placed. The next circle
outside of this one, having a diameter 2 inches greater, should be
numbered 15, the next circle numbered 10, and the next 5.
The players spin the top in turn. Should it cease spinning so that the
point of the pin lies within the
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