to get to the vacant chair before the boy in
whose chair she is sitting can tag her. If she succeeds, the boy behind
the chair last vacated continues the game by winking at another girl.
Hush
The group sits in a circle in a room which is semi-dark. The leader
goes around inside of the circle and slips a button in the hands of one
of the players. He does this after making an offer to do it to several
others, so as to disguise where he finally deposits the button. All
then have a turn to guess in whose hands the button lies. The one who
guesses right becomes the leader, and the leader becomes a ghost. The
game then continues as before. The ghost asks questions of any of the
players, and they are not supposed to answer any question asked them
except by the leader. Should they do so, they also become ghosts. As
the ghosts multiply the game becomes more difficult. The game continues
until but two are left of the circle.
Jack's Alive
The group sits in a circle in the room. A lighted splinter is handed to
one of the group in the circle. It is then passed around the circle,
still lighted. Should the flame become extinguished, the one in whose
hand the splinter rests at that time must pay a forfeit. The forfeit
sometimes demanded is that a mustache be made on the upper lip of that
individual with the charred end of the splinter.
In passing the splinter the player must say Jack's Alive; failing to do
this the splinter is returned to him and should it become extinguished
before he can say this, it counts against him.
Going to Jerusalem
The chairs are arranged in a circle in the center of the room, with the
seats away from the center. There should be one less chair than there
are participants in the game. The participants form a line around the
outside of the chairs and march forward around the chairs, while the
piano, phonograph, or some other musical instrument is being played.
The instant the music stops each player tries to sit in a chair. The
one failing to get a chair drops out of the game. A chair is taken from
the circle and the group starts marching again with the music. When the
music stops they seek chairs as before, the one failing to secure one
dropping out. A chair is taken out of the circle after each scramble
and so the group diminishes until all are eliminated except one, who is
crowned King of Jerusalem. If the group be large more than one chair
can be eliminated at a time.
CHAPTER V
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