ver the
club run, while he picks up the ball and throws it at the running
players. If he succeeds in hitting some one, the one hit is out of the
game. If he fails, he is out. So the game continues until but two
players are left.
Fox Trail
[Illustration]
A large circle is drawn upon the ground. This should measure from 30 to
40 feet in radius. Another circle is drawn within this first circle and
should have a radius 10 feet less than the first. Eight or 10 spokes
are drawn from the center to the circumference. Where these spokes
intercept the outer circle a small circle is drawn. These small circles
are known as "dens". A player is placed in each one of these dens.
Another player is known as the hunter and stands at the hub of the
wheel. The players in the dens are known as foxes. There is to be one
more fox than den. This odd fox can stand anywhere else on the rim,
where he tries to get a den whenever he can. The object of the game is
that the foxes run from den to den without being caught by the hunter.
The method of running, however, is restricted. Both foxes and hunter
are obliged to keep to the trails running only on the lines of the
diagram. It is considered poor play to run from den to den on the outer
rim, as there is practically no risk in this. Foxes may run in any
direction on the trail, on the spokes or on either of the rims. They
may not turn back, however, when they have started on a given trail,
until they have run across to the intersection of another line. If the
hunter succeeds in tagging a fox, the two exchange places, the fox
becoming the hunter. This is a good game to play in the snow marking
the trails in the snow.
Weavers Race
A group forms a circle which is counted off by 2's. The Number 1's in
the circle constitute team A, and the Number 2's team B. Two captains
stand side by side in the circle. Each holds a small stick. At a signal
to go both start racing in opposite directions around the circle, going
to the rear of the first player, to the front of the second, to the
rear of the third, etc., weaving their way in and out. When they meet
at the further side of the circle they must join hands and spin around
once in the circle before continuing to weave their way back and forth
from the point in the circle from which they left. Thereupon number 1
of A team tags the next player on his team in the direction in which he
ran. Number 1 of B team tags the next one on his team who starts
|