ne. The defending players seek to force as many of the attacking
players in across the inside line as possible. Succeeding in this, such
players as have been drawn beyond the inside line are prisoners and
must take their place in the prison. The attacking party seeks to force
as many of the defenders beyond the outside line as possible.
Succeeding in this, all those so forced are placed in a small area,
which constitutes the prison of the attacking army. The captain should
seek to direct the strong against the strong as much as possible in
personal combat. The captains may exchange prisoners if they so desire.
The battle is won by either party making prisoners of all the
opponents, or it may be won by the besiegers, if one of their number
enters unattacked the prison within the fortress. Should the player
accomplish this, he shouts, "Hole's won," whereupon the defenders must
yield the fortress and the two armies change places, the defenders
becoming the attackers, and vice versa. If an old fence is used for one
side of the fortress, the other guard line should be drawn five feet
inside of the fence line.
The attacking captain may withdraw his forces at any time for rest or
consultation. Either captain may use a flag of truce for similar
purposes. Under such conditions they arrange for an exchange of
prisoners, etc.
Forcing the City Gates
This is an old Chinese game. Two captains are selected, who in turn
choose all the other players. The two teams are first formed in two
lines, facing each other and about ten feet apart, with the players
grasping hands. Each line represents a city gate. The captain should
arrange the players so that the weakest may be between two strong
players.
The play begins when the captain of one of the teams sends forward one
of his men. This man can make three attempts to break through the
opponent's city gate. He can do this, either by breaking the grasp of
two of the players or by dodging underneath their arms or between their
legs. Should he succeed in doing this, he takes back to reinforce his
own line the two players who are responsible for his getting through.
Should he fail, he enlists his efforts with those of his opponents by
joining their line. The game is won when one team has succeeded in
taking over all of the opponents.
Hare and Hound
This is an old game which is always popular. Two or three players are
designated as hares. Each is given a large bag filled with p
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