games involving contest, a formerly unappreciated
child compels the respect and admiration of his classmates, a tribute
that may play no small part in influencing his course in after life.
It is only by getting into the game with the children and encouraging
them to play naturally, permitting them to get all the joy there is in
the performance hereof, that games may be made of greatest service. The
effects of such play cannot fail to dispel the artificial atmosphere
which for various reasons permeates many of our schools today, and to
establish, in its place, wholesome and natural conditions, that will
challenge the child's best efforts and render school life pleasant as
well as profitable.
Graded Games for Schools and Community Recreation
The Indoor Recreation Work is given in the form of plays and games.
While the plays and games listed have been carefully arranged and
graded with a view to adapting them to the schoolroom, many of them are
suited to playground, hall and gymnasium use.
It is suggested that at least one game period a day be given out of
doors during the pleasant weather.
Rules to Be Observed in Giving Games
1. Teacher should be familiar with the game before giving it.
2. Teach by imitation in the story-plays and rhythm, as best
results come from the teacher playing with the children.
3. Be sure that the air is fresh when giving a game.
4. In every rest period give a breathing exercise.
5. See that all the children have a part in the game.
6. Upon the spirit which the teacher puts into it, depends the
success of the game.
Story Plays are imitations of well-known activities. They may be
experiences related to home activities, the surroundings near the home,
the season and to school work.
Capitalize the child's imagination and experience as a basis for
developing Story Plays, keeping in mind the types of exercise necessary
to give the children the proper amount of exercise.
The following is illustrative of the forms of exercise to be found in a
story play:
A Day in the Woods
Stretching--Reach up high. Take your coat and hat.
Leg movement--Walk quickly (skip) to the woods. (Each two rows walk
around one row of desks.)
Head exercise--Look up at the bright autumn leaves.
Arm exercise--Raise your arms and touch them.
Trunk and Arm exercise--Rake the fallen leaves. (Lean forward,
bending body f
|