The object of the game is for the center player to return
to the center and touch the ball without being tagged.
The center player tosses the ball to anyone in the outside ring and
runs out. The player to whom the ball is tossed must catch it, place it
in the center of the ring and chase the one who tossed it. This player
tries to get back to the center to touch the ball before being tagged.
If he is tagged he takes a place in the circle. If he succeeds in
touching the ball he again throws the ball to some other player and the
game begins again. If the chase continues too long, time may be called
by the teacher.
It is permissible to have two or more balls of different kinds used and
several sets of runners going at the same time.
Sixth Grade
THE FLYING BALL
The players stand in a circle facing the center, some distance apart.
One player called the "center" stands within the circle. A basketball
is thrown from one player to another, across the circle, or may be
passed to the nearest neighbor. The center tries to touch the ball. If
he succeeds, the one who last threw the ball or dropped it, becomes
center.
GUESS WHO
Two files, A and B, stand on opposite sides of the room, facing each
other. One player of file A stands in the center of the room facing his
file. A hollow rubber ball or tennis ball is passed to anyone in file
B, from where the ball is thrown to hit the center player. If he is
struck he will quickly turn and try to discover the ball thrower. If he
guesses the right one they exchange places, the one going to the center
always facing his file. If the center player guesses incorrectly, he
remains in the center, but faces about so as to give the other rank a
chance to hit him. In case the thrower fails to strike he must exchange
places with center.
BEETLE GOES AROUND
The players form a circle, facing inward, with hands behind body. One
player who carries in his hand a towel knotted at one end walks outside
the circle. After walking or running a short distance, saying "Beetle
is out, don't face about," he puts the beetle in the hands of someone,
saying "Beetle move," at the same time taking his place. The one
receiving the beetle strikes the player to his right, who, trying to
avoid the beetle, runs quickly around the circle to his place. If the
one to the right is caught, he becomes the new beetle. The game
continues until all have had the beetle. Those who have had the beetle
on
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