s five times,
the hunter counts one hundred to give players chance to reach their
final hiding places and the game continues as in regular I Spy.
HANG TAG
One player is chosen chaser or "it" and changes places with anyone whom
he can tag. Players may escape being tagged by hanging from anything
overhead which will enable them to lift their feet from the floor.
Played out of doors, players will naturally save themselves by catching
hold of the branches of trees. If played in a gymnasium or playground
pieces of apparatus may be used for the same purpose. Players are also
considered safe if instead of hanging by their hands, they throw
themselves across some obstacle such as a fence, which enables them to
lift their feet from the ground. No two players may hang from the same
piece of apparatus. The last one taking possession may keep his
position, the one before him being obliged to find another place. This
keeps the players constantly on the move and the game becomes more
interesting.
CLUB SNATCH
A goal is marked off across each end of the playground. An Indian club
is placed midway between the goals. A starting base is marked on each
goal line in line with the club. The players are divided into two equal
teams, each having a captain. Each party takes its place in one of the
goals. The object of the game is for one of the runners to snatch the
club and return to his goal before a runner from the opposite side tags
him, both leaving their starting bases at the same time on a signal.
The players on each team run in turn, the captains naming the runner
each time.
INDIAN CLUB WRESTLE
Players come up in files not more than eight in a file. Each file forms
a circle. In the middle of each circle four Indian clubs are placed. At
the signal "go" each circle joins hands and pulls. When the umpire sees
that any player in any circle has knocked down a club he calls "Out
One." That player withdraws from the game. All stop playing and wait
for the signal "go" and the play is repeated. When any one of the
circles has been reduced to one player, the game ends, the circle
scoring that has the largest number of players left.
PASS ROUND
Players are in circle formation about four feet apart. They number off,
odds forming one team and evens the other. A ball, eraser or some
object is given each team on opposite side of the circle. At a signal
the teams pass the object to the right to members of the same team
only.
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