, raising her arms sideward to shoulder height and down again in
imitation of wings. The children follow her motions. After giving
successive birds' names, the leader suddenly changes to the name of
something that cannot fly, moving her arms as before, while the
children must keep theirs still. If a child makes a mistake he must
take his seat. The last child standing is the next leader.
Intellectual alertness.
SIMON SAYS
One player chosen to be "Simon" takes his place before the other
players. He commands some gymnastic movement as "raise arms forward,
bend knees," etc. As he does so he calls out, "Simon says." If,
however, he omits "Simon says" before his command, the players should
not execute the movement, even though he does. Anyone failing in this
must be seated.
Intellectual alertness.
Fourth Grade
FOX AND HOUND
The players stand in rank and file. They join hands across the ranks. A
fox and hound are chosen. The hound is out to catch the fox. They can
only run where the passageways are open. At the command "change," the
players face left or right and join hands in opposite direction. The
command to change is given often and each time the course of fox and
hound is changed. There is no limit to the number of players. More than
one fox and hound can be used for large groups.
Heeding signals.
GRAND RIGHT AND LEFT
Players in couples, right hands joined, marching in a circle counter
clock wise. For convenience call outside circle number two, the inner
circle number one. Odd player in center. At the command "Grand Right
and Left," No. 2 swings No. 1 in front of him and to his right, giving
his left hand to approaching No. 1. Continue around circle in like
manner until command "change" is given. At this point of the game the
center player tries to get a partner. If he succeeds someone else
becomes "it" and the game proceeds.
A challenge alertness.
AUTOMOBILE RELAY
Each row represents some popular automobile. The first child in each
alternate row, at a given signal, leaves by the right side, runs
forward around his seat, then to the rear of the room on the left side,
thus completely encircling his own row of seats. As soon as he is
seated, the next child behind him runs in the same manner, and the game
continues until the last child has run and has returned to his seat.
The row finishing first wins.
Community excitement.
HOP TOADS
The players form a circle, hands joi
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