es a Fairy.
Third Grade
AUTOMOBILE RACE
This game is to be played by the second and fifth, the first and fourth
rows, or the third and sixth rows.
Place a flag on the front desk of the first row and name that row an
automobile.
Place a flag on the front desk of the fourth row and name that row a
different automobile.
At a given signal each child on the front seat rises, runs up one aisle
and down the next and places the flag on the desk of the second child,
who quickly takes the flag, runs up the aisle and down the next,
placing it on the desk of the third child. When the flag reaches the
child in the last seat he brings it to the teacher. The row which
succeeds in getting the flag back to the teacher first is the winner.
To vary this game, name one row a steam engine, another an automobile.
Name one a bicycle, another a trolley car.
Insist that in every case the children keep their feet under the desks
to prevent anyone tripping.
Community excitement.
TRIP ROUND THE WORLD
Geographical.
Players form a large circle. Number off by twos. Number one steps in
front of number two and kneels facing center of circle. Number two
places finger tips on the head of one kneeling. One player stands alone
in center. Number ones represent cities. At a given signal, number twos
face left and run around the outside of the circle. Suddenly another
signal is given, when all running stop and get safely behind one of the
kneelers. The center player upon hearing the signal attempts to find a
place. If he succeeds someone else is left without a place who, in
turn, becomes center player.
Let the two circles exchange places and repeat the game.
CLUB HUSTLE
The players are lined up in files.
The leader of each file has an Indian Club.
At the word "Go" all jump in half stride position and the club is
passed between the legs, each player passing it on to the next until
the end of the line has been reached.
The last pupil runs to the front and passes it back along the line
again. When every player has been at the head of the line and the
leader is in front again the race is over. The file finishing first
wins the race.
This game may be played with bean bags, medicine balls or dumb bells.
Speed contest.
FLOOR TAG
Players form a circle, placing right or left hand on the floor as the
teacher indicates. Player who is "it" stands in the center. At a signal
the players stand and move ab
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