uns around the outside of the circle, dropping the bean bag or
handkerchief on the floor directly behind one of the players. This
player picks up the bag (or handkerchief) and tries to tag the runner
before he can reach the vacant place in the circle. If he succeeds he
returns to his place and the runner drops the bag (or handkerchief)
behind someone else. If he fails he becomes the runner.
CHANGING SEATS
The class is seated in full rows, each two rows playing together. One
pupil having no seat stands in the aisle between the two rows.
The teacher claps her hands once and all exchange seats as rapidly as
possible. The pupil in the aisle attempts to secure one of the vacant
seats. If he succeeds the one left without a seat stands in the aisle.
The game is repeated as before until the teacher claps her hands twice
when all take their own seats.
CAT AND RAT
The players join hands and form a circle. One is chosen "rat" and
stands inside the circle. Another is the "cat" and takes her place
outside. The "cat" tries to catch the "rat". The players favor the
"rat" and allow him to run in and out of the circle, but try to prevent
the "cat" from following him by raising and lowering their arms without
bending knees. When the "rat" is caught, both join the circle and the
next player to the right or left of each becomes "cat" and "rat". When
there are a large number of players, two cats may be chosen.
ROUND AND ROUND WENT THE GALLANT SHIP
Players form a circle, hands joined. Stepping lightly around the
circle, they recite the following verse, bobbing down quickly on the
word "sank":
Round and round went our gallant ship,
Round and round went she;
Three times round went our gallant ship,
Till she sank to the bottom of the sea.
Rhythmic.
JACK BE NIMBLE
Place a small object eight to ten inches high upright on the floor to
represent a candlestick. The players run in single file and jump with
both feet at once over the candlestick, while all recite:
Jack be nimble,
Jack be quick.
Jack jump over the candlestick.
Each player tries to clear the candlestick without knocking it over.
Rhythmic.
HUCKLE BUCKLE, BEAN STALK
One row of players leave the room. The others hide some small object,
placing it in plain sight, but where it would not be likely to be seen,
as on the top of a picture frame, in a corner on the floor, behind the
steam pipe, etc. It may be plac
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