FREE BOOKS

Author's List




PREV.   NEXT  
|<   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34  
35   36   37   38   39   40   41   42   43   44   45   >>  
uns around the outside of the circle, dropping the bean bag or handkerchief on the floor directly behind one of the players. This player picks up the bag (or handkerchief) and tries to tag the runner before he can reach the vacant place in the circle. If he succeeds he returns to his place and the runner drops the bag (or handkerchief) behind someone else. If he fails he becomes the runner. CHANGING SEATS The class is seated in full rows, each two rows playing together. One pupil having no seat stands in the aisle between the two rows. The teacher claps her hands once and all exchange seats as rapidly as possible. The pupil in the aisle attempts to secure one of the vacant seats. If he succeeds the one left without a seat stands in the aisle. The game is repeated as before until the teacher claps her hands twice when all take their own seats. CAT AND RAT The players join hands and form a circle. One is chosen "rat" and stands inside the circle. Another is the "cat" and takes her place outside. The "cat" tries to catch the "rat". The players favor the "rat" and allow him to run in and out of the circle, but try to prevent the "cat" from following him by raising and lowering their arms without bending knees. When the "rat" is caught, both join the circle and the next player to the right or left of each becomes "cat" and "rat". When there are a large number of players, two cats may be chosen. ROUND AND ROUND WENT THE GALLANT SHIP Players form a circle, hands joined. Stepping lightly around the circle, they recite the following verse, bobbing down quickly on the word "sank": Round and round went our gallant ship, Round and round went she; Three times round went our gallant ship, Till she sank to the bottom of the sea. Rhythmic. JACK BE NIMBLE Place a small object eight to ten inches high upright on the floor to represent a candlestick. The players run in single file and jump with both feet at once over the candlestick, while all recite: Jack be nimble, Jack be quick. Jack jump over the candlestick. Each player tries to clear the candlestick without knocking it over. Rhythmic. HUCKLE BUCKLE, BEAN STALK One row of players leave the room. The others hide some small object, placing it in plain sight, but where it would not be likely to be seen, as on the top of a picture frame, in a corner on the floor, behind the steam pipe, etc. It may be plac
PREV.   NEXT  
|<   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27   28   29   30   31   32   33   34  
35   36   37   38   39   40   41   42   43   44   45   >>  



Top keywords:

circle

 
players
 

candlestick

 
stands
 

runner

 

player

 
handkerchief
 

chosen

 

object

 

recite


gallant

 
Rhythmic
 

teacher

 

succeeds

 

vacant

 

bottom

 

NIMBLE

 
quickly
 

bobbing

 

placing


inches

 

nimble

 

knocking

 

corner

 

BUCKLE

 
picture
 
upright
 

HUCKLE

 
represent
 

single


playing
 

seated

 

exchange

 

rapidly

 
repeated
 

secure

 

attempts

 

CHANGING

 
directly
 

dropping


returns

 
number
 

caught

 

joined

 

Stepping

 
lightly
 

Players

 
GALLANT
 

bending

 

Another