e width of the brook.
Standing jump may be used in playing this game.
DAYS OF WEEK
Name first row across the room, Monday; second, Tuesday; third,
Wednesday, etc. Teacher stands in front of room with rubber ball. As
she bounces the ball, she calls "Thursday." The row named Thursday run
to the front. The child catching the ball takes place of teacher. The
children failing to catch ball pass to their seats. The new teacher
continues game until the ball is caught.
WEE BOLOGNA MAN
I am the wee Bologna Man.
Always do the best you can
To follow the wee Bologna Man.
A leader resourceful in ideas and brisk in movement stands in front of
and facing the other players and rapidly repeats this verse, performing
some action that the other players immediately imitate--such as beating
a drum, playing a fiddle, sawing wood. Without pausing he varies his
actions, the others continuing to follow his movements. Rapidity of
time and vivacity determine the success of the game.
DO THIS, DO THAT
All players stand facing one of their number who is the leader. The
leader assumes any position or imitates any action, at the same time
saying "Do this," and the others immediately imitate. Should the leader
at any time say "Do that!" instead of "Do this!" any player who
imitates the action performed must be seated. The leader may choose any
positions that are familiar, such as arm movements, head bendings,
trunk bendings, jumping, hopping, etc., or imitate familiar actions,
such as sawing, hammering, washing, ironing, sewing, sweeping, flying,
etc.
I SAW
Class stands as for gymnastics. The teacher, beginning with the first
file, asks the leader, "What did you see?" The leader suggests some
activity as "I saw a butterfly flying," "I saw a boy beating a drum,"
"I saw a chicken hopping on one foot," "I saw a drum major leading a
band," "I saw a horse galloping down the street," "I saw a boy rolling
a hoop," etc. Each row in turn imitates its leader, following him
around the room and back to place.
SQUIRREL GAME
Players all seated but one, heads on desks, eyes covered, one hand on
desk with palm up. The odd player is a squirrel. The squirrel passes up
and down between the rows and puts a nut in some player's hand. This
one rises and chases the squirrel. If the squirrel is caught before
reaching his own seat, the one caught becomes squirrel. If the squirrel
is not caught, he can be squirrel again.
I
|