Teacher 105
Teacher and Class 109
Think of a Number 119
Third Man 107
Thought Reading 70
Tit, Tat, Toe 61
To Balance a Coffee Cup 112
To Guess Two Ends of a Line of Dominoes 120
To Tell the Age of Any Person 120
Trades 61
Travelers' Alphabet 14
Tricks and Puzzles 110
Twirl the Trencher 11
Vanishing Dime 113
What's My Thought Like? 81
Wonderment 89
INTRODUCTION
"Let the child imbibe in the full spirit of play. There is nothing
like it to keep him on the path of health, right thinking and mind
development."
That is the guiding purpose of the author. The reader will find in
this book a collection of old and present day games. The student of
Play has long realized that there are no new games, that all our games
of today are built on the old timers.
The purpose of My Book of Indoor Games is to furnish amusement,
entertainment and to be the means of sociability. So very often the
question comes up--"What shall we do?" In many cases this book serves
only as a reminder, the games and parlor tricks are well known but
cannot be recalled at the critical moment. A combination, such as
this, of the best of the old-fashioned games and a carefully compiled
list of the games of today will furnish much help to the young in
their search of entertainment and amusement.
But the book will be equally useful to grownups. The author has seen
staid, respectable people play "Lubin Loo" with as much zest and
spirit as the youngest group of children. All of us have played
"Going to Jerusalem." The spirit must be there; there is nothing so
contagious as the spirit of play.
[Illustration: Hide--then go seek]
[Illustration]
TWIRL THE TRENCHER
This is a game which almost any number of children can play.
The players seat themselves in a circle, and each takes the name of
some town, or flower, or whatever has been previously agreed upon. One
of the party stands in the middle of the circle, with a small wooden
trencher, or waiter, places it upon its edge, and spins it, calling
out as he does so the name which one of the players has taken. The
person named must jump up and seize the trencher before it ceases
spinning, but if he is not very quick the trencher will fall to the
ground, and he must then pay a forfeit. It is then his turn to twirl
the trencher.
A very similar game to this is "My Lady's Toilet." The only difference
is that each player must take the nam
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