will contradict the previous ones, and
something like this may be the result: "A boy," "very dark
complexion," "long yellow hair," "wearing a black velvet jacket,"
"with a dark green dress," "five feet high," "about six years old,"
etc. When the player guessing gives the game up, the joke is explained
to him.
* * * * *
ACTING RHYMES
For this game, half the players go outside the door, while those who
stay in the room choose a word of one syllable, which should not be
too difficult. For instance, suppose the word chosen be "Flat," those
who are out of the room are informed that a word has been thought of
that rhymes with "Cat," and they then have to act without speaking,
all the words they can think of that rhyme with "Cat." Supposing their
first idea be "Bat," they come into the room and play an imaginary
game of cricket. This not being correct, they would get hissed for
their pains, and they must then hurry outside again. They might next
try "Rat," most of them going into the room on their hands and feet,
while the others might pretend to be frightened. Again they would be
hissed. At last the boys go in and fall flat on their faces, while the
girls pretend to use flat-irons upon their backs. The loud clapping
that follows tells them that they are right at last. They then change
places with the audience, who, in their turn, become the actors.
* * * * *
MAN AND OBJECT
Two persons go out of the room, and after agreeing together as to what
they shall represent, they come back again, and sit side by side in
front of the company. One of the two takes the part of some well-known
person, and the other represents an object which is closely connected
with that person; for instance, say one represents the governor,
and the other the mayor. When the two return to the room, the other
players take it in turns to ask each of them a question, to which
both the man and the object must reply either "Yes" or "No," until the
right person and the right object have been guessed.
The first player will perhaps ask the "man:" "Are you alive?"
[Illustration]
The man will reply, "Yes;" then the object is asked: "Are you of
wood?" "No." The second player next questions him, and then the third,
and so on until every one has had a turn at questioning, or the person
and the object have been guessed.
* * * * *
THE JOLLY MILLER
The
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