FREE BOOKS

Author's List




PREV.   NEXT  
|<   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55  
56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   79   80   >>   >|  
hat does he bid me do?" in answer to which the first player says: "To work with one as I do." The second player, working in the same manner, must turn to his left-hand neighbor and carry on the same conversation, and so on until every one is working away with the right hand. The second time of going round, the order is to work with two, then both hands must work; then with three, then both hands and one leg must work; then with four, when both hands and both legs must work; lastly with five, when both legs, both arms, and the head must be kept going. Should any of the players fail in keeping in constant motion, a forfeit may be claimed. * * * * * RED CAP AND BLUE CAP The players seat themselves in a circle to represent tailors at work on a piece of cloth--a handkerchief or a duster will answer the purpose. A leader or foreman is chosen, and every one of the company is named in turn Red Cap, Blue Cap, Black Cap, Yellow Cap, Brown Cap, etc. The leader then takes the piece of cloth and pretends to examine the work which is supposed to have been done by the workmen. He is supposed to discover a bad stitch and asks: "Who did it, Blue Cap?" The latter immediately answers: "Not I, sir." "Who then, sir?" "Yellow Cap, sir." Yellow Cap must then answer at once in the same manner and name another workman. Any one who fails to answer to his name pays a forfeit. If carried on in a brisk manner, this game will cause endless amusement. * * * * * IT One of the players is asked to go outside while the company thinks of some person in the room, and on his return he has to guess of whom the company has thought. The players then arrange themselves in a circle, and agree each to think of his or her right-hand neighbor; it is best to have a girl and boy alternately, as this adds much to the amusement. The one outside is then called in, and commences to ask questions. Before replying, the player asked must be careful to notice his or her right-hand neighbor, and then give a correct reply. For instance, supposing the first question to be: "Is the person thought of a boy or a girl?" The answer would possibly be "A boy;" the next person would then be asked the color of the complexion, the next one the color of the hair, if long or short, etc., to which questions the answers would, of course, be given according to the right-hand neighbor. Nearly all the answers
PREV.   NEXT  
|<   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   53   54   55  
56   57   58   59   60   61   62   63   64   65   66   67   68   69   70   71   72   73   74   75   76   77   78   79   80   >>   >|  



Top keywords:
answer
 

players

 

neighbor

 
Yellow
 

answers

 
player
 

person

 

manner

 

company

 

circle


forfeit

 
questions
 

supposed

 

working

 

thought

 

leader

 

amusement

 

return

 

carried

 
endless

thinks

 

called

 
possibly
 

complexion

 

question

 

supposing

 

instance

 
Nearly
 

correct

 
alternately

arrange

 

careful

 

notice

 

replying

 
Before
 

commences

 

Should

 
lastly
 

claimed

 

motion


keeping

 
constant
 

conversation

 

discover

 

stitch

 

workmen

 

workman

 

immediately

 

examine

 

handkerchief