s must be careful to speak in a whisper, so that the others
may not know what has been said.
The game then goes on again, in the same way, until all the children
have been caught and have chosen which they will be, "oranges" or
"lemons." When this happens, the two sides prepare for a tug-of-war.
Each child clasps the one in front of him tightly and the two leaders
pull with all their might, until one side has drawn the other across a
line which has been drawn between them.
* * * * *
MUSICAL CHAIRS OR GOING TO JERUSALEM
This game must be played in a room where there is a piano.
Arrange some chairs, back to back, in the center of the room, allowing
one chair less than the number of players. Some one begins to play a
tune, and at once the players start to walk or run round the chairs,
to the sound of the music.
When the music stops, each player must try to find a seat, and as
there is one chair short, some one will fail to do so, and is called
"put." He must carry a chair away with him, and the game goes on again
until there is only one person left in, with no chair to sit upon.
This person has won the game.
* * * * *
THE TRAVELER'S ALPHABET
The players sit in a row and the first begins by saying, "I am going
on a journey to Athens," or any place beginning with A. The one
sitting next asks, "What will you do there?" The verbs, adjectives,
and nouns used in the reply must all begin with A; as "Amuse Ailing
Authors with Anecdotes." If the player answers correctly, it is the
next player's turn; he says perhaps: "I am going to Bradford." "What
to do there?" "To Bring Back Bread and Butter." A third says: "I am
going to Constantinople." "What to do there?" "To Carry Contented
Cats." Any one who makes a mistake must pay a forfeit.
* * * * *
THE FAMILY COACH
This is a very good old game, and is most amusing if you can find some
one who is a good story-teller.
The players sit in a circle and every one, except the story-teller,
takes the name of some part of a coach or its equipments; for
instance, door, step, wheels, reins, box-seat, and so on.
When all are ready, the story-teller begins a tale about an old coach
and what happened to it, how it went on a journey, came to grief, was
mended, and started off again. The story should be told fluently, but
not too quickly. Every time any part of the coach is menti
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