sible, and
to make it one into which either three or five will divide, as if a
number be formed into which these numbers will not divide, no score
will result.
Suppose there are two players, A and B. A starts the game by playing
the double-six, for which he scores 4 (three dividing into twelve four
times). B then plays the six-three, making fifteen, and thus scores
8 (the highest score possible, as explained above). A next plays the
double-three, which makes eighteen, and scores 6 (three dividing into
eighteen six times). B then plays six-blank onto the double-six on the
left-hand side and scores 2 (three dividing into six twice). A holding
the blank-three, places it onto the blank end, making the number nine,
and scores 3. B next plays the three-four, which makes ten, and 2
is added to his score (five dividing into ten twice). Thus the game
proceeds, each player trying to make as many fives and threes as
possible.
* * * * *
PAPER AND PENCIL GAMES
BIRDS, BEASTS, AND FISHES
Take your pencil and write upon the top of your paper the words,
"Birds, Beasts, and Fishes." Then tell your companion that you are
going to think of, for instance, an animal. Put down the first and
last letters of the name, filling in with crosses the letters that
have been omitted. For example, write down on the paper C*******e.
Your companion would have to think of all the animals' names that he
could remember which contained nine letters, and commenced with the
letter C and ended with "e." If the second player after guessing
several times "gives it up," the first player would tell him that the
animal thought of was "Crocodile," and would then think of another
Bird, Beast, or Fish, and write it down in a similar manner. If,
however, the name of the animal be guessed, then it would be the
second player's turn to take the paper and pencil.
* * * * *
NOUGHTS AND CROSSES
[Illustration]
This is a game every boy or girl thoroughly enjoys. Take paper, and
with a pencil draw four cross lines as shown:
[Illustration]
Two persons only can play at this game, one player taking "noughts,"
the other "crosses." The idea is for the one player to try and draw
three "noughts" in a line before the other player can do the same
with three "crosses." Supposing the player who places his "O" in the
right-hand top corner, the player who has taken the "crosses" will
perhaps place
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