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iterature, Pekin National University, Pekin, China. January, 1923. PUNG-CHOW Score Card For Hands Played Without a Limit Winning Hand Bonus Scores For Mah-Jong 20 points For no sequences in hand or on table 10 points For no other score than Mah-Jong in hand or on table 10 points For winning on a draw from the loose tiles 10 points For drawing the winning piece 2 points For filling in the only place to win 2 points Combination Scores On Table In Hand (Exposed) (Concealed) For 3 of a kind of twos, threes, fours, fives, sixes, sevens or eights 2 points 4 points For 3 of a kind of ones, nines, winds or dragons 4 points 8 points For 4 of a kind of twos, threes, fours, fives, sixes, sevens or eights 8 points 16 points For 4 of a kind of ones, nines, winds or dragons 16 points 32 points For a pair of any dragon or the player's own wind 2 points Doubling Honors For three (or four) green dragons, double total score once. For three (or four) red dragons, double total score once. For three (or four) white dragons, double total score once. For three (or four) of own wind, double total score once. For having all one suit except honor pieces, double total score once. For all one suit, double total score 3 times. For all honor pieces, double total score 3 times. For winning on original hand as drawn from the wall, double total score 3 times. See page 65 for scoring values when hands are played with a limit. INTRODUCTION Out of China has come this stately game with the lure of Oriental mysticism to whet jaded appetites and with possibilities for study that challenge the keenest intelligence. There is a mysticism about the Oriental and his mode of life that challenges the imagination and induces a curiosity har
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