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NATION OF ITEMS IN THE TABLE OF SCORING VALUES 1. Pair of 2-8 punged to complete hand. A player must have four sets and a pair to win. The above scoring value is given if the pair is from 2 to 8 and if he pungs one of them to win. 2. Pair of 2-8 drawn to complete hand. This score is given as above when the player's extra pair is from 2-8, but he must match the pair by draw. 3. Pair of heads punged to complete hand. This four points is given when player pungs to match his final pair. 4. Pair of heads drawn to complete hand. This six points is given when player draws and matches his final pair. 5. Pair of player's own wind punged by him in his own wind round to complete his hand. This six points is given to a player who "pungs" to match this final pair when his final pair is his own wind and it is his own wind round. 6. Pair of the player's own wind in his own wind round drawn by him to complete his hand. This is similar to the one above except that the player draws the tile instead of punging it, thereby getting 8 points instead of 6 points. 7. Filling a sequence in the middle or on the only open end to complete hand. An example would be chowing a 6 character, have a 5 character and a 7 character, or have the 2 and chowing the 3 (only open end). Filling a sequence with both ends open, by draw to complete hand. An example would be, having a 7 and 8 of character and drawing a 6 or a 9. In both this and the above case when the sequence is filled by draw, it must immediately be set out face up on the table to the right of player, with the draw tile drawn on top of the other two according to the illustration. DOUBLING HONOR SCORES 1. A set of a player's own wind doubles his total score once. 2. A set of a player's own wind in his own wind round doubles his total score twice. 3. A set of red dragons doubles his total score once. 4. A set of green dragons doubles his total score once. 5. A set of white dragons doubles his total score once. [B]6. A hand of all one suit except winds or dragons doubles his total score once. [B]7. A winning hand having no sequences in it doubles the total score once. This hand is known as "Tei Tei Woo" (mixed sets or no sequences) among the Cantonese Chinese. [B]8. A winning hand entirely of one suit, doubles the total score three times. [Footnote B: Count for winning hand only.] PENALTIES 1. In the event of a player announcing Mah-J
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