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ghest number becoming first _East Wind_. In the event of a tie, players tieing throw again. The player sitting opposite _East Wind_ will be known as _West Wind_, to the right of _East Wind_ as _South Wind_, and the left of _East Wind_, as _North Wind_. The dice need only be thrown to determine _East Wind_ for the first game of an evening's play, for if the player representing _East Wind_ wins, or if the game is a draw, he remains _East Wind_. If he loses, the player to his right becomes _East Wind_, he in turn becoming _North Wind_. _East Wind_ is sometimes called _Banker_, for he must pay double stakes when he loses, and wins double stakes when he wins. West +-----------+ | | | | North | | South | | | | +-----------+ East [Illustration: Illustration No. 3. Positions of Winds about Table.] B. BUILDING AND BREAKING THE WALL. Before building the wall the tiles must all be turned face down on the table and thoroughly shuffled. Then each player proceeds to build one side of the wall by taking 34 of the tiles at random, and arranging them side by side in a row 17 tiles long and 2 tiers high. [Illustration: Illustration No. 4.] Each player then moves his side of the wall forward, the four sides forming a hollow square. This represents a Chinese wall or fort common in the protection of cities. [Illustration: Illustration No. 5.] To find the point at which the wall is to be broken, _East Wind_ always throws the dice. The number thrown will indicate the player who is to break the wall. The player is found by _East Wind_ counting around the table to the right, starting with himself as "one," until he reaches the number thrown which will designate the player to break the wall. W 3-7-11 +-----------+ | | N | | S 4-8-12 | | 2-6-10 | | +-----------+ E 5-9 [Illustration: Illustration No. 6.] In this illustration, if _East Wind_ threw a "7," starting with himself as one, _South_ would be 2, _West_ 3, _North_ 4, _East_ 5, _South_ 6, and _West_ 7, designating _West_ as the player to break the wall. The player who has been designate
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