40
80
160 Final Score
Double because East Wind collects double when winning 320 from each
player.
[Illustration: No. 10]
Player's West Wind--East Wind round.
Mah-Jongg 10
Four Heads (red dragons) (exposed) 16
Three 4 characters (exposed) 2
Filling a sequence on the only open end 4
----
32 Total Score
For four red dragons double once 64 Final Score
Player collects 128 from East and 64 from West and South.
TWO AND THREE-HANDED GAMES
Three or even two may play Pung Chow, though the game is essentially a
four-handed affair. It is played by two or three people in exactly the
same way that it is played by four, each player building up his own side
of the wall and then combining to build the fourth side.
This fourth side is regarded as the dummy wall. In the building and
breaking down of the wall, East Wind acts for the dummy, throwing the
dice for it whenever indicated. The three players then draw their
original hand and ignore the dummy the rest of the game, playing in
regular routine and omitting the dummy's turn of play.
When two play alone, each builds two sides of the wall and arrange the
usual wall. Then they throw the dice, East Wind throwing for either of
the two dummies, both draw their original hands and draw and discard
alternately until one wins.
Of course when two or three play there is less opposition or conflict
and far greater possibilities in the draw than in the four-handed game.
On this account, higher scores are the rule rather than the exception,
making a more exciting and entertaining game but hardly one upon which
stakes could be safely set.
Table of Contents
PART I
Playing Without a Limit
Introduction 7
Summary of the Game 9
Description of Tiles 11
Procedure of Play 13
A--East Wind 13
B--Building and Breaking the Wall 13
C--Drawing Original Hand 16
D--Playing the Hand 16
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