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40 80 160 Final Score Double because East Wind collects double when winning 320 from each player. [Illustration: No. 10] Player's West Wind--East Wind round. Mah-Jongg 10 Four Heads (red dragons) (exposed) 16 Three 4 characters (exposed) 2 Filling a sequence on the only open end 4 ---- 32 Total Score For four red dragons double once 64 Final Score Player collects 128 from East and 64 from West and South. TWO AND THREE-HANDED GAMES Three or even two may play Pung Chow, though the game is essentially a four-handed affair. It is played by two or three people in exactly the same way that it is played by four, each player building up his own side of the wall and then combining to build the fourth side. This fourth side is regarded as the dummy wall. In the building and breaking down of the wall, East Wind acts for the dummy, throwing the dice for it whenever indicated. The three players then draw their original hand and ignore the dummy the rest of the game, playing in regular routine and omitting the dummy's turn of play. When two play alone, each builds two sides of the wall and arrange the usual wall. Then they throw the dice, East Wind throwing for either of the two dummies, both draw their original hands and draw and discard alternately until one wins. Of course when two or three play there is less opposition or conflict and far greater possibilities in the draw than in the four-handed game. On this account, higher scores are the rule rather than the exception, making a more exciting and entertaining game but hardly one upon which stakes could be safely set. Table of Contents PART I Playing Without a Limit Introduction 7 Summary of the Game 9 Description of Tiles 11 Procedure of Play 13 A--East Wind 13 B--Building and Breaking the Wall 13 C--Drawing Original Hand 16 D--Playing the Hand 16
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