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the game to check his hand and ascertain whether or not he has the correct number of tiles in it. If he has not sets of four of a kind he should have thirteen tiles in his hand. If he _has_ one set of four of a kind he should have fourteen tiles in his hand, two sets of four of kind 15 tiles, and so on. If, at any time during the game, a player has an incorrect number of tiles in his hand, it becomes "dead." He must continue drawing and discarding, but when the scores are settled his score does not count and therefore he must pay all players. His only chance lies in endeavoring to prevent the other players from completing their hands, by holding the tiles which he believes they need and thus causing a draw game. SETTLING THE SCORES When the first player to complete his hand calls "_Mah-Jongg_" the game is ended, and all players expose their hands and count up their scores. The winner of the game collects full value of his score from each of the other players and throwing his hand into the discard is thru for that game. The remaining three players then settle among themselves the _difference_ of their scores, the high hand of the three collecting the difference between his score and each of the remaining two players. Then throwing his hand into the discard, leaves the remaining two to settle their scores, the highest hand of which collects the difference. It must be remembered here that East Wind (or banker) pays or collects double, if he loses or wins. Scores are most conveniently settled by the use of the counters which are furnished with the sets. These are spotted to denote different denominations and at the end of every hand the actual scores or differences in scores are settled between players by the exchange of these counters. There are several styles of counter sets. The one in most common usage contains counters valued as follows: Points 1 Gold dot 1,000 5 Black dots 500 1 Black dot 100 10 Red dots 10 2 Red dots 2 SUGGESTIONS FOR CAREFUL PLAYING OF HANDS In a game of this nature where every hand is different from the preceding one and so much depends on the draw, it is very hard to lay down any specific rules of how it should be played. There are, however, a few points which would help if kept in mind during the play. A player should study his original hand an
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