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was perpetually strolling out to the groves of Academia to bother poor old Plato with his nonsensical ideas about what he called his "lucky number." But Plato devised a way of getting rid of him. When the seer one day proposed to inflict on him a lengthy disquisition on his favourite topic, the philosopher cut him short with the remark, "Look here, old chappie" (that is the nearest translation of the original Greek term of familiarity): "when you can bring me the solution of this little mystery of the three nines I shall be happy to listen to your treatise, and, in fact, record it on my phonograph for the benefit of posterity." [Illustration] Plato then showed, in the manner depicted in our illustration, that three nines may be arranged so as to represent the number eleven, by putting them into the form of a fraction. The puzzle he then propounded was so to arrange the three nines that they will represent the number twenty. It is recorded of the old crank that, after working hard at the problem for nine years, he one day, at nine o'clock on the morning of the ninth day of the ninth month, fell down nine steps, knocked out nine teeth, and expired in nine minutes. It will be remembered that nine was his lucky number. It was evidently also Plato's. In solving the above little puzzle, only the most elementary arithmetical signs are necessary. Though the answer is absurdly simple when you see it, many readers will have no little difficulty in discovering it. Take your pencil and see if you can arrange the three nines to represent twenty. 109.--_Noughts and Crosses._ Every child knows how to play this game. You make a square of nine cells, and each of the two players, playing alternately, puts his mark (a nought or a cross, as the case may be) in a cell with the object of getting three in a line. Whichever player first gets three in a line wins with the exulting cry:-- "Tit, tat, toe, My last go; Three jolly butcher boys All in a row." It is a very ancient game. But if the two players have a perfect knowledge of it, one of three things must always happen. (1) The first player should win; (2) the first player should lose; or (3) the game should always be drawn. Which is correct? 110.--_Ovid's Game._ Having examined "Noughts and Crosses," we will now consider an extension of the game that is distinctly mentioned in the works of Ovid. It is, in fact, the parent of "Nine Men's
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