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is is the little problem respecting which Lewis Carroll says in his diary (see his _Life and Letters_ by Collingwood, p. 343), "Sat up last night till 4 a.m., over a tempting problem, sent me from New York, 'to find three equal rational-sided right-angled triangles.' I found two ... but could not find three!" The following is a subtle formula by means of which we may always find a R.A.T. equal in area to any given R.A.T. Let _z_ = hypotenuse, _b_ = base, _h_ = height, _a_ = area of the given triangle; then all we have to do is to form a R.A.T. from the generators _z_^2 and 4_a_, and give each side the denominator 2_z_ (_b_^2 - _h_^2), and we get the required answer in fractions. If we multiply all three sides of the original triangle by the denominator, we shall get at once a solution in whole numbers. The answer to our puzzle in smallest possible numbers is as follows:-- First Prince ... 518 1320 1418 Second Prince ... 280 2442 2458 Third Prince ... 231 2960 2969 Fourth Prince ... 111 6160 6161 The area in every case is 341,880 square furlongs. I must here refrain from showing fully how I get these figures. I will explain, however, that the first three triangles are obtained, in the manner shown, from the numbers 3 and 4, which give the generators 37, 7; 37, 33; 37, 40. These three pairs of numbers solve the indeterminate equation, _a_^3_b_ -_b_^3_a_ = 341,880. If we can find another pair of values, the thing is done. These values are 56, 55, which generators give the last triangle. The next best answer that I have found is derived from 5 and 6, which give the generators 91, 11; 91, 85; 91, 96. The fourth pair of values is 63, 42. The reader will understand from what I have written above that there is no limit to the number of rational-sided R.A.T.'s of equal area that may be found in whole numbers. 108.--_Plato and the Nines._ The following is the simple solution of the three nines puzzle:-- 9 + 9 ---- .9 To divide 18 by .9 (or nine-tenths) we, of course, multiply by 10 and divide by 9. The result is 20, as required. 109.--_Noughts and Crosses._ The solution is as follows: Between two players who thoroughly understand the play every game should be drawn. Neither player could ever win except through the blundering of his opponent. If Nought (the first player) takes the centre, Cross must take a corner, or Nought may beat him with certainty. If Nou
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