has twenty-four left. When he
has taken away the number first thought of (twenty) he has a total of
four--which is half the number the leader told him to add in the
beginning of the game.
THIS AND THAT
A confederate is necessary for this trick. The one performing the trick
goes out of the room and the confederate agrees with the audience to
touch a certain article. The person outside is recalled and his
confederate begins to question him. "Did I touch this music book?" "No."
"Did I touch this table?" "No." "Did I touch this knife?" "No." "Did I
touch that fork?" "Yes." The secret consists in saying the word "that"
before the article touched, instead of "this."
WHAT AM I DOING?
The players seat themselves in a row and the leader of the game takes
his place behind them, beginning at the top of the row. He makes some
absurd gesture and then asks the person behind whom he is standing
"What am I doing?" If the player replies incorrectly, and he generally
does, he is doomed to stand up and imitate in silence the gesture he
could not guess, until he has leave to sit down.
WONDERMENT
It is necessary that only two of the party should have a knowledge of
this game, and then "wonderment" is sure to be the result.
The two players agree that a certain word shall be regarded as a signal
word. As an illustration, imagine this word to be "and."
One of the players asserts his belief that he is gifted with second
sight, and states that he is able, through a closed door, to name any
article touched by any person in sympathy with him, notwithstanding the
said person may attempt to mystify him by mentioning a lot of other
articles. He then chooses his confederate, as being one with whom he may
be in sympathy, and goes outside.
The player in the room then proceeds to call out, perhaps as
follows:--Table, Hearthrug, Piano, Footstool and Chair, Lamp, Inkstand.
He then places his hand on the back of a chair and asks: "What am I
touching now?" the answer will, of course, be "Chair," because the
signal word "and" came immediately before that article.
If the players are skilful there is no need for the trick to be
discovered.
WINK
All the girls sit in a circle, and the boys stand outside, one boy
behind each girl's chair. One chair is left vacant, but a boy stands
behind it, and by winking at the girls one at a time, tries to get one
for his empty chair.
As soon as a girl is winked at, she tries to leave her
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