ntleman has written "Hastings." "I did,"
replies the confederate.
The thought-reader then opens the paper, looks at it, and slips it into
his pocket; he has, however, looked at one of the other papers.
Consequently he is now in a position to spell another word, which he
proceeds to do in the same manner, and thus the game goes on until all
the papers have been read.
THE LITTLE DUTCH BAND
The players sit or stand around the room in a circle. The leader assigns
to each some imaginary musical instrument--horn, fife, drum, trombone,
violin, harp, flute, banjo, etc. Some well known, but lively air is
given out and the band begins to play, each player imitating as nearly
as possible the instrument he has been assigned. All goes well until the
leader suddenly drops his instrument and begins playing on that of
another of the band. At this the player to whom that particular
instrument has been given must change his attitude and imitate the
instrument the leader has dropped. Again the playing goes on until the
leader drops this instrument and takes up that of another player, and
this player takes up the leader's instrument. Close watch must be kept
of the leader that the players may detect the instant he takes up a new
instrument. The player failing to change immediately must pay a forfeit.
Much fun may be had from this game. It may be carried on with a little
practice without any perceptible break in the music and with a few
talented players it is even harmonious.
"WHAT'S MY THOUGHT LIKE?"
The players sit in a circle and one of them asks the others: "What's my
thought like?" One player may say: "A monkey"; the second: "A candle";
the third: "A pin"; and so on. When all the company have compared the
thought to some object, the first player tells them the thought--perhaps
it is "the Cat"--and then asks each, in turn, why it is like the object
he compared it to.
"Why is my cat like a monkey?" is asked. The other player might answer:
"Because it is full of tricks." "Why is my cat like a candle?" "Because
its eyes glow like a candle in the dark." "Why is my cat like a pin?"
"Because its claws scratch like a pin."
Any one who is unable to explain why the thought resembles the object he
mentioned must pay a forfeit.
=FORFEITS=
In going through this book of games the reader will find that the
players for various reasons are penalized or required to pay a forfeit.
When a player is so fined he must immedia
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