FREE BOOKS

Author's List




PREV.   NEXT  
|<   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69  
70   71   72   73   74   75   76   77   78   79   80   81   82   83   84   85   86   87   88   89   90   91   92   93   94   >>   >|  
ntleman has written "Hastings." "I did," replies the confederate. The thought-reader then opens the paper, looks at it, and slips it into his pocket; he has, however, looked at one of the other papers. Consequently he is now in a position to spell another word, which he proceeds to do in the same manner, and thus the game goes on until all the papers have been read. THE LITTLE DUTCH BAND The players sit or stand around the room in a circle. The leader assigns to each some imaginary musical instrument--horn, fife, drum, trombone, violin, harp, flute, banjo, etc. Some well known, but lively air is given out and the band begins to play, each player imitating as nearly as possible the instrument he has been assigned. All goes well until the leader suddenly drops his instrument and begins playing on that of another of the band. At this the player to whom that particular instrument has been given must change his attitude and imitate the instrument the leader has dropped. Again the playing goes on until the leader drops this instrument and takes up that of another player, and this player takes up the leader's instrument. Close watch must be kept of the leader that the players may detect the instant he takes up a new instrument. The player failing to change immediately must pay a forfeit. Much fun may be had from this game. It may be carried on with a little practice without any perceptible break in the music and with a few talented players it is even harmonious. "WHAT'S MY THOUGHT LIKE?" The players sit in a circle and one of them asks the others: "What's my thought like?" One player may say: "A monkey"; the second: "A candle"; the third: "A pin"; and so on. When all the company have compared the thought to some object, the first player tells them the thought--perhaps it is "the Cat"--and then asks each, in turn, why it is like the object he compared it to. "Why is my cat like a monkey?" is asked. The other player might answer: "Because it is full of tricks." "Why is my cat like a candle?" "Because its eyes glow like a candle in the dark." "Why is my cat like a pin?" "Because its claws scratch like a pin." Any one who is unable to explain why the thought resembles the object he mentioned must pay a forfeit. =FORFEITS= In going through this book of games the reader will find that the players for various reasons are penalized or required to pay a forfeit. When a player is so fined he must immedia
PREV.   NEXT  
|<   45   46   47   48   49   50   51   52   53   54   55   56   57   58   59   60   61   62   63   64   65   66   67   68   69  
70   71   72   73   74   75   76   77   78   79   80   81   82   83   84   85   86   87   88   89   90   91   92   93   94   >>   >|  



Top keywords:

player

 
instrument
 
leader
 

players

 
thought
 
forfeit
 
Because
 

object

 

candle

 

begins


compared
 
playing
 

papers

 
monkey
 
change
 

circle

 
reader
 

reasons

 

unable

 

penalized


ntleman

 

looked

 

required

 

perceptible

 

immedia

 

talented

 

THOUGHT

 
harmonious
 
answer
 

tricks


FORFEITS

 

company

 
explain
 

resembles

 

mentioned

 

pocket

 

scratch

 

immediately

 

trombone

 
assigns

imaginary

 

musical

 

violin

 

lively

 
confederate
 

manner

 

proceeds

 

position

 

replies

 

LITTLE