you are twice guilty and must pay two
forfeits," says the old man; and the lion must pay his forfeit without
being told the crime he has committed. The old man passes on to a Polar
Bear. "Where did you hunt and what have you eaten?" he asks.--"I hunted
in the water and had a fine fish to eat." The Polar Bear is pronounced
innocent. The real game is that no animal may bring in the letter "o"
either in their hunting ground or the food they eat. "Forest" and
"Antelope" both have an "o" in them, so the lion has to pay two
forfeits whereas "Water" and "Fish" having no "o" the bear was declared
innocent. The great fun is for the old man to keep the secret of
"guilty" or "innocent" to himself; but even if the other players know
the secret, it is very difficult not to make a slip, as the answers must
be given promptly.
When the game is over the players must pay for their forfeits in any way
the old man decides.
GUESSING GROCERIES
Into bits of muslin should be tied samples of groceries--tea, coffee,
starch, rice, beans, spices, etc. The players are allowed one guess for
each sample, depending entirely upon the sense of feeling, and the one
guessing the largest number correctly is given a prize. The hostess
should have the samples numbered in order to keep count of the guesses.
One young lady has a lot of pretty little silk bags filled with these
samples and uses them again and again, and they always bring the same
amount of fun.
GOSSIP
The leader writes out a short story. It may be a bit of gossip, a
newspaper incident or anything he wishes, it should however be rather
excitable in character. He reads the story over, that he may whisper it
to one of his neighbors without the aid of the paper. The neighbor
listens attentively and in turn whispers it to another neighbor, and it
is whispered from one to the other until everyone has heard it. The last
person to whom the story was told is asked to relate it and then the
person who originated the story is asked to read his written copy. It
will be almost unbelievable how the facts of the story have changed in
the telling. Scarcely ever will the story be accurate in any particular.
HOW? WHEN? WHERE?
One of the players goes out of the room and the players decide upon an
object. Let us suppose that the word chosen is chest. The word being
agreed upon, the other player is called in. The game is for this player
to guess the word by asking the three questions "How do y
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