FREE BOOKS

Author's List




PREV.   NEXT  
|<   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27  
28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   >>   >|  
cask of ale, And he called it right good Stingo, S with a T, T with an I, I with an N, N with a G, G with an O, He called it right good Stingo." One child represents the miller, the rest stand round him in a circle, and all dance round and sing the verse. When it comes to the spelling part of the rhyme, the miller points to a child who must call out the right letter. Anyone who makes a mistake must pay a forfeit. BLINDMAN'S BUFF Before beginning to play, the middle of the room should be cleared, the chairs placed against the wall, and all toys and footstools put out of the way. The child having been selected who is to be "Blind Man" or "Buff," is blindfolded. He is then asked the question, "How many horses has your father?" The answer is "Three," and to the question: "What color are they?" he replies: "Black, white, and gray." All the players then cry: "Turn around three times and catch whom you may." "Buff" accordingly spins round and then the fun commences. He tries to catch the players, whilst they in their turn do their utmost to escape "Buff," all the time making little sounds to attract him. This goes on until one of the players is caught, when Buff, without having the bandage removed from his eyes, has to guess the name of the person he has secured. If the guess is a correct one the player who has been caught takes the part of "Buff," and the former "Buff" joins the ranks of the players. BLOWING THE FEATHER All the children, except one, sit on the floor around a sheet or table cloth which they hold about eighteen or twenty inches above the floor. A feather is placed on the sheet and at a signal the child nearest it blows the feather toward another child. The object is to keep the feather in the air, not allowing it to light. The remaining child runs back and forth around the group trying to catch the feather. When he is successful, the person on whom the feather rested or was nearest to, changes place with him. COCK FIGHTING This is a most amusing game, and although only two boys can play at it at one time they will keep the rest of the company in roars of laughter. The two who are to represent the "cocks" having been chosen, they are both seated upon the floor. Each boy has his wrists tied together with a handkerchief, and his legs secured just above the ankles with another handkerchief; his arms are then passed over his knees, and a broomstick is pushed over one arm, under b
PREV.   NEXT  
|<   3   4   5   6   7   8   9   10   11   12   13   14   15   16   17   18   19   20   21   22   23   24   25   26   27  
28   29   30   31   32   33   34   35   36   37   38   39   40   41   42   43   44   45   46   47   48   49   50   51   52   >>   >|  



Top keywords:

feather

 
players
 
question
 

called

 
nearest
 
miller
 
Stingo
 

handkerchief

 

caught

 

secured


person
 

object

 

player

 

signal

 
FEATHER
 
children
 

BLOWING

 

inches

 

eighteen

 
twenty

seated
 

chosen

 

company

 

laughter

 
represent
 

wrists

 

passed

 
broomstick
 

pushed

 
ankles

successful
 

allowing

 

remaining

 

rested

 

amusing

 
correct
 

FIGHTING

 

commences

 

middle

 
cleared

beginning

 

Before

 

forfeit

 

BLINDMAN

 
chairs
 

selected

 

blindfolded

 
footstools
 

mistake

 

represents