requires repairing; he should then act
the workman, by taking off his coat, rolling up his sleeves, and
commencing work, often dropping his tools and grumbling about them the
whole of the time.
If this game be acted well, it may be made very entertaining. Sometimes
the audience are made to pay a forfeit each time they fail to guess the
proverb.
BLIND MAN'S WAND
This is another way of playing Blind Man's Buff, and is thought by many
to be an improvement on that game.
The player, who is blindfolded, stands in the centre of the room with a
long paper wand, which can be made of a newspaper folded up lengthways,
and tied at each end with string. The other players then join hands and
stand round him in a circle. Someone then plays a merry tune on the
piano and the players dance round and round the blind man, until
suddenly the music stops; the blind man then takes the opportunity of
lowering his wand upon one of the circle, and the player upon whom it
has fallen has to take hold of it. The blind man then makes a noise,
such as, for instance, the barking of a dog, a street cry, or anything
he thinks will cause the player he has caught to betray himself, as the
captive must imitate whatever noise the blind man likes to make. Should
the blind man detect who holds the stick the one who is caught has to be
blind man; if not, the game goes on until he succeeds.
THE BLIND POSTMAN
First a postmaster-general must be appointed, whose duty is to write
down the names of the players, and the names of the cities they have
chosen to represent. The postman is blindfolded and led to the middle
of the room, whilst the other players are seated round it. The
postmaster-general then begins to announce that a letter has been sent
from one town to another, say from Denver to Chicago. The two players
who have taken those names must rise up silently and change seats.
The postman's duty is to try and seat himself in one of the vacant
chairs; the player who loses his chair must become the blind postman.
BLOWING THE CANDLE
Place a lighted candle on a table at the end of a room. Invite someone
to stand in front of it, then blindfold him, make him take three steps
backwards, turn round three times and then advance three steps and blow
out the candle. If he fails he must pay a forfeit. It will be found that
very few are able to succeed, simple though the test appears to be.
CAT AND MOUSE
All players form a ring, joining ha
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