sing,_ is the attempt to gain an advantage; thus:--If you
have the best and third best card of the suit led you put on the
third best, and run the risk of your adversary having the second
best; if he has it not, which is two to one against him, you are
then certain of gaining a trick.
ii. _Forcing_, is playing the suit of which your partner or
adversary has not any, and which in order to win he must trump.
iii. _Long Trump,_ the one or more trumps in your hand when all the
rest are out.
iv. _Loose Card,_ a card of no value, and the most proper to throw
away.
v. _Points,_--Ten make the game; as many as are gained by tricks or
honours, so many points are set up to the score of the game.
vi. _Quarte_, four successive cards in suit.
vii. _Quarte Major_, a sequence of ace, king, queen, and knave.
viii. _Quinte_, five successive cards in suit.
ix. _Quinte Major,_ is a sequence of ace, king, queen, knave, and
ten.
x. _See-saw,_ is when each partner trumps a suit, and when they play
those suits to each other for that purpose.
xi. _Score_, is the number of points set up. The following is a good
method of scoring with coins or counters:
1 2 3 4 5 6 7 8 9
00 0 0 00 000 0
0 00 000 00 00 000 0 0 0
For Short Whist there are regular markers.
xii. _Slam,_ is when either side win every trick.
xiii. _Tenance,_ is possessing the first last and third best cards,
and being the player; you consequently catch the adversary when that
suit is played: as, for instance, in case you have ace and queen of
any suit, and your adversary leads that suit, you must win two
tricks, by having the best and third best of the suit played, and
being the last player.
xiv. _Tierce,_ three successive cards in suit.
xv. _Tierce Major,_ a sequence of ace, king, and queen.
[CHILDREN AND CHICKENS MUST ALWAYS BE PICKING.]
75. Maxims for Whist.
i. Lead from your strong suit, be cautious how you change suits, and
keep a commanding card to bring it in again.
ii. Lead through the strong suit and up to the weak; but not in
trumps; unless very strong in them.
iii. Lead the highest of a sequence; but if you have a quarte or
cinque to a king, lead the lowest.
iv. Lead through an honour,
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