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two aces or two kings. Whether in hand or play they reckon for two points. iii. _Pairs-Royal_ are three similar cards, and reckon for six points, whether in hand or play. iv. _Double Pairs-Royal_ are four similar cards and reckon for twelve points, whether in hand or play. The points gained by pairs, pairs-royal, and double pairs-royal, in playing, are thus effected:--Your adversary having played a seven and you another, constitutes a pair, and entitles you to score two points; your antagonist then playing a third seven, makes a pair-royal, and he marks six; and your playing a fourth is a double pair-royal, and entitles you to twelve points. v. _Fifteens_.--Every fifteen reckons for two points, whether in hand or play. In hand they are formed either by two cards--as a five and any tenth card, a six and a nine, a seven and an eight, or by three cards, as a two, a five, and an eight, two sixes and a three. If in play, such cards as together make fifteen are played, the player whose card completes that number, scores two points. vi. _Sequences_ are three or four more successive cards, and reckon for an equal number of points, either in hand or play. In playing a sequence, it is of no consequence which card is thrown down first; as thus:--your adversary playing an ace, you a five, he a three, you a two, then he a four--he counts five for the sequence. vii. _Flush_.--When, the cards are all of one suit, they reckon for as many points as there are cards. For a flush in the crib, the turned-up card must be of the same suit as those put out. viii. _Nob_.--The knave of the suit turned up reckons for one point; if a knave be turned up, the dealer marks two. ix. _End Hole_.--The point scored by the last player, if he make under thirty-one; if he make thirty-one exactly, he marks two. x. _Last_.--Three points taken at the commencement of the game of five-card cribbage by the non-dealer. [NOR IS DAY BRIGHT TO THE WICKED.] 82. The Accepted Laws of Cribbage. i. The players cut for deal. The ace is lowest in cutting. In case of a tie, they cut again. The holder of the lowest card deals. ii. Not fewer than four cards is a cut; nor must the non-dealer touch the pack after he has cut it. iii. Too many or too few cards dealt const
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