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oming nearer to fifteen. If he draw an eight, which will make just fifteen, he, as being eldest hand, is sure of winning the game. But if he overdraw himself, and make more than fifteen, he loses, unless the dealer should happen to do the same; which circumstance constitutes a drawn game; and the stakes are consequently doubled. In this manner they persevere, until one of them has won the game, by standing and being nearest to fifteen. At the end of each game the cards are packed and shuffled, and the players again cut for deal. The advantage is invariably or the side of the elder hand. 135. Solitaire This is a game for one person, played on a board pierced with thirty-seven holes, in each one of which is placed a marble or peg. The art or motive of the game is to remove one marble and then to shift the rest about, so as to bring the last marble to the hole whence the first was removed. One marble or man takes any other over which it can leap into a vacant hole beyond; or any number of men in succession, so long as there is a hole into which it can go. An example of a game played will better explain the method, than any amount of verbal instruction. Remove the marble from the centre hole; then bring the marble from 1 in the upper limb of the diagram, to the centre, jumping over and taking the piece between. By following the direction of the figures, it will be found that the last place arrived at will be the centre from which you started. With practice and patience the Solitaire player will be able to start from and return to any hole on the board. 5 O-----O-----O 35 | | | | 1 | | 14 O-----O-----O 4 | | | 17 16 18 17 |15 16|18 3|5 18 2 15 O-----O-----O-----O-----O-----O-----O 9 | | | |2 | | | | | 14|21 19|20 4 |6 22 | | O-----O-----O-----O-----O-----O-----O | | |12 1 |22 |21 19| | | 10|18 11|13 18|8 7 |9 8 |18 7 | 17 O-----O-----O-----O-----O-----O-----O 9 | 10|18 | | 20| 6 | 12 O-----O-----O | | | |13 |13 | 11 O-----O-----O THE CENTRE-HOLE GAME. Many vari
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