his cards, and
if he be dissatisfied with them, he may propose--that is, change any
or all of them for others from the stock, or remainder of the pack on
the table. Should he propose, he says, "I propose," or "cards," and it
is in the option of the dealer to give or refuse cards. When he
decides to give, he says, "I accept," or "How many?" Should he refuse
to change he says, "I decline," or "Play." The dealer may, if he
accept the proposal, change any or all the cards in his own hand.
Sometimes a second discard is allowed, but that must be by previous
agreement. Of course the non-dealer may play without discarding, in
which case the dealer must play his own hand without changing any of
his cards. When the hands are arranged the non-dealer plays a card,
which is won or lost by the playing of a superior card of the suit
led. The second must follow suit, or win the trick if he can;
otherwise he may throw any card he chooses. The order in value of the
cards is--king, queen, knave, ace, ten, nine, eight, seven. The winner
of the trick leads for the next trick, and so on, till the five cards
on each side are played. The winner of three tricks scores one point;
if he win the whole five tricks--the _role_--he scores two points; if
he hold the king, he names it before playing his first card--"I mark
king." Should the non-dealer play without proposing, and fail to make
three tricks, his adversary marks two points; should the dealer refuse
to accept and fail to win three tricks, his opponent scores two. The
game is five up; that is, the player who first marks five points,
wins. The score is marked by two cards, a three and a two, or by
counters. The deal is taken alternately; but when the play is for
rubbers it is usual to cut for deal at the end of each rubber.
[KNOWLEDGE IS MODEST, CAUTIOUS, AND PURE.]
119. Rules of Ecarte.
i. Each player has right to shuffle the cards above the table.
ii. The cut must not be fewer than two cards off the pack, and at
least two cards must be left on the table.
iii. When more than one card is exposed in cutting, there must be a
new deal.
iv. The highest ecarte card cut secures the deal, which holds good
even though the pack be imperfect.
v. The dealer must give five cards to each by three and two, or by
two and three, at a time, which plan must not be changed, duri
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