cided by the majority of the
bystanders present, or by an umpire.
ix. No player may leave the room without the consent of his
adversary, or he forfeits the game.
x. A false move must be remedied as soon as it is discovered, or the
maker of such move loses the game.
xi. When only a small number of men remain toward the end of the
game, the possessor of the lesser number may call on his opponent to
win in at least fifty moves, or declare the game drawn. With two
Kings to one, the game must be won in at most twenty moves on each
side.
xii. The player who refuses to abide by the rules loses the game. In
the losing game a player must take all the men he can by his move.
73. Whist.
(Upon the principle of Hoyle's games.)
Great silence and attention should be observed by the players. Four
persons cut for partners; the two highest are against the two
lowest. The partners sit opposite to each other, and he who cuts the
lowest card is entitled to the deal. The ace is the lowest in
cutting.
i. Shuffling---Each person has a right to shuffle the cards before
the deal; but it is usual for the elder hand only; and the dealer
after.
ii. Cutting.--The pack is then cut by the right hand adversary; and
the dealer distributes the cards, one by one, to each of the
players, beginning with the player on his left, until he comes to
the last card, which he turns up for trump, and leaves on the table
till the first trick be played.
iii. First Play.--The elder hand, the player on the left of the
dealer, plays first. The winner of the trick plays again; and so on,
till all the cards are played out.
iv. Mistakes.--No intimations, or signs are permitted between the
partners. The mistake of one party is the profit of the adversary.
v. Collecting Tricks.--The tricks belonging to each player should be
turned and collected by one of the partners only. All above six
tricks reckon towards game.
vi. Honours.--The ace, king, queen, and knave of trumps are called
honours; and when either of the partners hold three separately, or
between them, they count two points towards the game; and in case
they have four honours, they count four points.
vii. Game.--_Long Whist game consists of ten points, Short Whist of
five points._
74. Terms used in Whist.
i. _Fines
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