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ng the game. vi. An incorrect deal, playing out of turn, or a faced card, necessitates a new deal. vii. The eleventh card must be turned up for trumps; and the remaining cards placed, face downwards, on the table. viii. The king turned up must be marked by the dealer before the trump of the next deal is turned up. ix. A king of trumps held in hand must be announced and marked before the player lays down his first card, or he loses his right to mark it. If played in the first trick, it must be announced before it is played to. x. A proposal or acceptance cannot be retracted or altered. xi. Before taking cards, the player must place his discarded cards, face downwards, on the table, and neither look at or touch them till the round be over. xii. The player holding king marks one point; making three tricks, one point; five tricks, two points. xiii. The non-dealer playing without proposing and failing to win the point, gives two tricks to his opponent. xiv. The dealer who refuses the first proposal and fails to win the point (three tricks), gives his opponent two points. xv. An admitted overscore or underscore may be amended without penalty before the cards are dealt for the following round. 120. Euchre, which is founded on Ecarte, and is the national game of the United States, is played with a pack of cards from which the twos, threes, fours, fives, and sixes have been withdrawn. In the Euchre pack the cards rank as at Whist, with this exception--the knave of trumps, called the Right Bower, and the other knave of the same colour, known as the Left Bower take precedence over the rest of the trumps. Thus, when hearts are trumps, the cards rank thus:--Knave of hearts, knave of diamonds, ace, king, queen, ten, nine, eight, and seven of hearts. When diamonds are trumps, the knave is right bower, and the knave of hearts left bower; and in like manner the knaves of spades and clubs become right and left bower, when the black suits are trumps.--In Four-handed Euchre, two play against two, and the tricks taken by both partners count for points. [IGNORANCE BOASTFUL, CONCEITED, AND SURE.] 121. Rules for Euchre. i. The players cut for deal; the higher card cut dealing. ii. The cards are dealt by twos and threes, each player having five.
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