called in.
When they are ready the first player, D, is called on to describe or
impersonate his letter; and so on in the right order.
Acting Verbs, or Dumb Crambo
In this game the company divides into two. One half goes out, and the
one that remains decides upon a verb which the others shall act in
dumb show. A messenger is then despatched to tell the actors what the
chosen word rhymes to. Thus, if "weigh" were the verb fixed upon, the
messenger might announce that it rhymes to "day." It is then well for
the actors to go through the alphabet for verbs--bay, bray, lay,
neigh, pay, prey, pray, play, stay, say; and act them in order. When
the word is wrong the spectators hiss, but when right they clap. If
the word chosen has two syllables, as "obey," notice ought to be
given.
Guessing Employments
A very simple game. One player goes out. The others decide on some
workman to represent, each pretending to do some different task
belonging to his employment. Thus, if they choose a carpenter, one
will plane, one will saw, one will hammer, one will chisel, and so on.
Their occupation has then to be guessed. It is perhaps more
interesting if each player chooses a separate trade.
Stool of Repentance
One player goes out. The others then say in turn something personal
about him--such as, "He has a pleasant voice"; "His eye is piercing";
"He would look better if he wore a lower collar." Those remarks are
written down by one of the party, and the player is called in and
placed on a chair in the middle. The recorder then reads the remarks
that he has collected, and the player in the middle has to name the
persons who made them.
Eyes
A sheet, or a screen made of newspapers, is hung up, and two holes, a
little larger than eyes and the same distance apart, are made in it.
Half the players retire to one side of it, and half stay on the other.
They then look through the holes in turn, while those on the opposite
side try to name the owner of the eyes. The game sounds tame, but the
difficulty of recognition and the false guesses made soon lead to
laughter.
Making Obeisance
This is a trick. Those in the company who have never played the game
go out of the room. One of the inside players, who is to represent the
potentate, then mounts a chair and is covered with a sheet which
reaches to the ground. At the point where it touches a shoe is placed,
the toe of which is just visible. In the potentate's hand is a sp
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