to be pursued by
two players at once.
If caught, the A man has to go to the place reserved for B's
prisoners. Directly he gets there he calls "Rescue"; an A man will
then call "Prisoner," and rush out to relieve him; while a B runner is
all ready to intercept this A rescuer if he can.
The game is good both for runners who can keep it up a long time and
for those who can make short, sharp dashes. The first named decoy the
enemy out in pursuit, and the others hold themselves ready to dash
across in front of the enemy's camp and cut off any one who is across
the line. The rule as to shouting the name of the man you have marked
down should be kept.
If there is more than one prisoner they stand just touching hands, in
a line which reaches as far as possible toward their own camp, so that
the distance between the first prisoner and the rescuer may be
shortened. Each new prisoner takes up his place at the back of this
line, farthest from the camp. A prisoner is rescued by being touched.
If one side is much weaker than the other a time comes when it is
nearly all taken prisoner, with none to rescue except by leaving the
camp undefended. Directly a camp is left undefended one of the enemy
steps in and "crowns" it and claims the game. More often than not,
however, a game of "Chevy" is left undecided. It does not matter in
the least, for in this game the fun is more in playing than in
winning.
French and English
For this game the ground must be divided by a path or line into two
territories--French and English. At the further side of each territory
a number of flags--handkerchiefs will do--must be placed at intervals.
The players are then divided into the two nations, and the game
consists in each side trying to get the flags from the other side, to
guard its own, and to catch the enemy when he is off his own ground.
Once a player sets foot upon the enemy's territory he must go on, but
he cannot be caught if he has a flag in his hands. If he is caught he
becomes a prisoner (as in Chevy), and is only released by being
touched by one of his own party. A player cannot redeem a prisoner and
take a flag at the same time. The game ends when all the flags of one
side have been taken.
Black Man
This is rather rough. A line is drawn at each end of the playing place
and one player is told off to stand between these lines. The object of
the others is to run across, from base to base, without being caught
by him: bein
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