FREE BOOKS

Author's List




PREV.   NEXT  
|<   86   87   88   89   90   91   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110  
111   112   113   114   115   116   117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   >>   >|  
at the base and counts a hundred to call out when he finishes "Bushel of wheat! Bushel of rye! All that aren't ready call out 'I'!" or simply "One! Two! Three! Look out for me!" I Spy "I Spy" combines "Hide and Seek" and "Tag." One player stays in the base, covers his eyes and counts a hundred, while the others run off and hide. On finishing the hundred the player shouts "Coming!" and runs out to look for the others. Directly he catches sight of one of them (and they are not hidden so carefully as in "Hide and Seek"), he calls out his name and the place where he has seen him; as, for instance, "Harry! behind the summer-house!" If there is no mistake and the name is right (it is very often wrong, in which case the player does not move), Harry has to run out and try and catch the other before he reaches the base. Another way is for as many players to seek as to hide. In this case it is agreed beforehand as to how many of the seekers must be caught by the hiders for the game to be won. If the number is given at four and four are caught, the same side have the privilege of hiding again; but if only three or a smaller number, then the seekers have won and it is they who hide next time. Chevy, or Prisoner's Base There is no better running game than this. You first pick sides and then mark off the two camps and take up your station there. The field is arranged thus:-- Place for | | Place for A's | | B's prisoners. | | prisoners. ------------+ +------------ ---------------------------+-------------------------- | A's Camp. | B's Camp. | | The game is opened by several of the A side running out to some point immediately in front of the two camps. When ready they call "Chevy." As many of the B side then start out to pursue them, each calling his particular quarry by name. The object of each A man is either to get back before the B man who is after him can catch him, or to tempt the B man into ground so near the A camp that he may be caught. In this aim he is helped by the fact that directly his B pursuer called his name and started out another A man probably called out the name of the B man and started to cut him off. No one is allowed
PREV.   NEXT  
|<   86   87   88   89   90   91   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110  
111   112   113   114   115   116   117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   >>   >|  



Top keywords:

caught

 

player

 

hundred

 

Bushel

 

seekers

 

called

 

started

 
counts
 

running


prisoners

 

number

 

covers

 

opened

 

immediately

 

arranged

 

station

 
pursue
 

directly


helped

 

pursuer

 

allowed

 

combines

 

ground

 

object

 

quarry

 

calling

 
Another

reaches

 

instance

 

players

 

catches

 

agreed

 

carefully

 

mistake

 

summer

 

hidden


simply

 

finishing

 
smaller
 

Prisoner

 
finishes
 
hiders
 

Directly

 
Coming
 

privilege


hiding
 

shouts