FREE BOOKS

Author's List




PREV.   NEXT  
|<   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115   116  
117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   141   >>   >|  
apprenticed my son to a firework manufacturer, and the first thing he made was a G. R." (Golden Rain). Towns and Products This is a somewhat similar game bearing on geography. Suppose there are three players. One chooses a well-known place, say Boston, and begins, "I know a place where they sell boots," or whatever it may be beginning with B. The next player then knows what letter the place begins with and at once starts thinking of what place it is likely to be. Perhaps she settles on Birmingham, in which case she would say, to indicate that the second letter of the word was "I," "I know a place where they sell isinglass" (or icicles, or inglenooks). "No," says the first player, and the third therefore has to try. Perhaps she decides that the place is Brighton, in which case she will say, "I know a place where they sell rockets" (or rump-steak or raisins). "No," says the first player again, and then it being her turn she gives them another light on the right word by saying, "I know a place where they sell oranges" (or oil, or ocarinas), and so on, until the place is spelled through. Other Games Other games suitable to be played when walking are "P's and Q's" (p. 89), "Suggestions" (p. 91), "Clumps" (p. 93), "How, When, and Where" (p. 95), "Coffee-Pot" (p. 95), "Throwing Light" (p. 96), and "Animal, Vegetable, and Mineral" (p. 96). Hoops Iron hoops are the best, but it is a matter of taste whether a stick or a hook is used for them. If the stick is a stout one you get rid of the skidding noise made by the hook, and there is more satisfaction in beating a thing along than in, as it were, pushing it. It should be every one's aim to make the hoop do as much as possible with as little treatment as possible. After a very fast run it is equally interesting to see how slowly a hoop can be made to travel. To make it keep as straight a course as may be is very absorbing. Bought hoops can be strong, but to get exactly what one wants it is necessary to go to a blacksmith. A hoop standing as high as its owner, through which he can run to and fro as it rolls, is a possession which only a blacksmith or working-ironmonger can supply. Two in Hoop Games Hoop games are few in number, and, with the exception of "Posting," not very exciting. With a large hoop and a small hoop two players can learn to time the pace of a hoop very exactly and then bowl the little one through the big one as it rolls. There is al
PREV.   NEXT  
|<   92   93   94   95   96   97   98   99   100   101   102   103   104   105   106   107   108   109   110   111   112   113   114   115   116  
117   118   119   120   121   122   123   124   125   126   127   128   129   130   131   132   133   134   135   136   137   138   139   140   141   >>   >|  



Top keywords:
player
 

letter

 
Perhaps
 

blacksmith

 
begins
 

players

 

Golden

 
slowly
 

manufacturer

 

interesting


equally
 

treatment

 

Products

 

skidding

 

pushing

 
travel
 

satisfaction

 
beating
 
exception
 

Posting


exciting

 

number

 

supply

 

apprenticed

 

ironmonger

 

working

 

strong

 

firework

 

Bought

 

absorbing


straight
 

possession

 

standing

 
matter
 

Brighton

 

rockets

 

decides

 

raisins

 
Boston
 
settles

thinking

 

starts

 
Birmingham
 

beginning

 

isinglass

 

icicles

 

inglenooks

 

chooses

 

Throwing

 

bearing