his likeness on stone. Let us make likenesses of the animals. The
gods will then understand our prayers and send many herds to our
hunting grounds."
Saying this, Flaker picked up a flint point and a flat piece of stone
and quickly engraved two herds of wild horses. The young men believed
in the power of magic. And when they saw Flaker engraving the herds,
they believed the wild horses would come. And so they all tried to
make the likeness of an animal they wished to hunt.
[Illustration: _A Cave-man's carving of horses' heads._]
When they had made offerings to the gods, the young men were ready to
go out to hunt. Flaker stayed at the cave, but it was he who directed
them in the right way. He remembered all that the Cave-men had said
about the reindeer and the wild horses. And so when they started
Flaker said, "Follow the trail to the dense forests."
It so happened that just as the young men were starting to hunt, the
herds were coming back from the forests. And so the young men had
great success, and soon all the Cave-men had plenty of food.
[Illustration: _A Cave-man's engraving of a reindeer._]
When the young men returned to their homes, they had strange stories
to tell. They said that Flaker had brought back the herds by his
wonderful magic. They showed the engravings they had made and told of
their magical power.
And so wherever stories of Fleetfoot's bravery went, stories of
Flaker's magic were told. And just as Fleetfoot worked to learn all
the arts of the hunter, so Flaker worked to learn the arts which made
him both a priest and a medicine man.
Flaker listened to all the stories that were told by the best hunters.
He questioned them eagerly and learned many things which the hunters
themselves soon forgot. He learned the haunts of the wild animals in
the various seasons. He knew where to look for the best feeding
grounds and the places of shelter from storms.
And so when the fame of Flaker was noised about among all the clans,
people came from near and from far to make gifts and to get his
advice.
#THINGS TO DO#
_Find soft wood or stone and see if you can engrave some animal on
it._
_Find a stick with branches and carve the head of some animal upon
the end of the short branches._
_Dramatize this story._
_Draw one of these pictures:_--
_Fleetfoot starting out with his drum._
_Flaker speaking to the young men of the brotherhood._
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