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f _p_ in _pitcher_ and _passing_; of _t_ in _little_ and _pitcher_; and of _ew_ in _threw_ and _drew_. Altogether this very effective use of sound is a fine employment of concrete language, words which present images that are clear-cut as a cameo. It also gives to the tale a poetical touch. _Titty Mouse and Tatty Mouse_, an English tale, and a parallel of _The Spider and the Flea_, preserves the same beauty and sequence by means of its setting and illustrates the same very unusual contribution of the sounds of particular letters combined in the harmony of the whole. _The Phonics of the Fairy Tales_ is a subject which yields much interest and, as yet, has been almost untouched. In _The Adventures of Chanticleer and Partlet_, in part I, _The Trip to the Nut-Hill_, taken from Arthur Rackham's _Grimm Tales_, the setting contributes largely to the attractiveness of the tale, as is shown in Rackham's beautiful illustration. The setting is given throughout the tale often in a telling word or two. Chanticleer and Partlet went up the _nut-hill_ to gather nuts before the _squirrel_ carried them all away. The _day_ was _bright_ and they stayed till _evening_. The _carriage_ of _nut-shells_; the _Duck_ they met; the _dirty road_ they traveled in the _pitch dark_; the _Inn_ they arrived at; the _night_ at the Inn; the early _dawn_; the _hearth_ where they threw the egg-shells; the Landlord's _chair_ whose _cushion_ received the Needle; the _towel_ which received the Pin; the _heath_ over which they hurried away; the _yard_ of the Inn where the Duck slept and the _stream_ he escaped by; the Landlord's _room_ where he gained experience with his towel; the _kitchen_ where the egg-shells from the _hearth_ flew into his face; and the _arm-chair_ which received him with a Needle--these are all elements of setting which contribute largely to the humor and the beauty of the tale. A blending of the three elements, characters, plot, and setting, appears in the following outline of _The Elves and the Shoemaker_:-- _The Elves and the Shoemaker_ 1. _Introduction_. A poor Shoemaker. A poor room containing a bed and a shoemaker's board. Leather for one pair of shoes. 2. _Development_. First night ... Cut out shoes. Went to bed. Shoes ready next morning. Sold them. Bought leather for two pairs. Second night ... Cut out shoes. Went to bed. Shoes ready next morning. Sold them. Boug
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