* * * * *
BIRD-CATCHER
This game is a great favorite with all the children, even in the upper
grades. Two players are chosen as bird-catchers, and stand in one
corner of the room. The "mother-bird" is chosen to stand in another
"nest" in the other front corner of the room. The other players are
named in groups (those in one row of seats usually) for various birds,
"robins," "wrens," etc. As the name of each group of birds is
called, they go to the back of the room, and, at a signal, run to the
"mother-bird's nest." The bird-catchers try to catch them before they
reach it. The "birds" dodge in and out among the desks, jumping over
the seats, etc. The mother-bird and bird-catchers count their birds at
the end of the game, and all "fly" back to their seats; that is, wave
their arms and skip to their seats.
* * * * *
TAG ME, OR HEADS UP
The pupils, upon the command of the player who is the leader and
stands in front of the class, fold their arms upon the desk and lower
the head upon the arms. The leader has an eraser or other article
which he places upon one of the desks. He commands "Heads up" and the
pupils raise their heads. The one finding the eraser on his seat rises
and chases the leader. If he catches him he becomes the leader; if
not, the first one is again the leader. If they fail to catch him
after two trials he chooses another leader.
* * * * *
AN ERASER GAME
A boy places a rubber eraser, or any small object, on the desk of a
girl. She takes the eraser and chases him around the room to his seat.
If she tags him, he goes to the corner to stand, with others who are
caught, till the end of the game. The girl then puts the eraser on a
boy's desk, and the game continues.
* * * * *
CIRCLE BALL
Children stand in a circle around the room; one stands in the center,
with a bean bag or ball, and makes quick throws to children in
different parts of the circle.
* * * * *
SEAT TAG--A SCHOOL-ROOM GAME
The one starting the game runs and tags someone near and gets to that
child's seat as quickly as he can. The child tries to tag him on the
way. If he tags him the one tagged must go in the mush pot, that is,
to go to the front of the room and sit down. The one who caught him
continues the game, and when another one gets in the mush pot the
first one i
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