at you do not feel yourself calculated to
shine in them; but it is better to seem dull than disagreeable, and
those who are obliging can always find some clever neighbour to assist
them in the moment of need.
Impromptu charades are frequently organized at friendly parties.
Unless you have really some talent for acting and some readiness of
speech, you should remember that you only put others out and expose
your own inability by taking part in these entertainments. Of course,
if your help is really needed, and you would disoblige by refusing,
you must do your best, and by doing it as quietly and coolly as
possible, avoid being awkward or ridiculous.
Even though you may take no pleasure in cards, some knowledge of the
etiquette and rules belonging to the games most in vogue is necessary
to you in society. If a fourth hand is wanted at a rubber, or if the
rest of the company sit down to a round game, you would be deemed
guilty of an impoliteness if you refused to join.
The games most commonly played in society are whist, loo,
_vingt-et-un_, and speculation.
Whist requires four players.[A] A pack of cards being spread upon the
table with their faces downwards, the four players draw for partners.
Those who draw the two highest cards and those who draw the two lowest
become partners. The lowest of all claims the deal.
Married people should not play at the same table, unless where the
party is so small that it cannot be avoided. This rule supposes
nothing so disgraceful to any married couple as dishonest collusion;
but persons who play regularly together cannot fail to know so much
of each other's mode of acting, under given circumstances, that
the chances no longer remain perfectly even in favour of their
adversaries.
Never play for higher stakes than you can afford to lose without
regret. Cards should be resorted to for amusement only; for
excitement, never.
No well-bred person ever loses temper at the card-table. You have
no right to sit down to the game unless you can bear a long run of
ill-luck with perfect composure, and are prepared cheerfully to pass
over any blunders that your partner may chance to make.
If you are an indifferent player, make a point of saying so before
you join a party at whist. If the others are fine players they will
be infinitely more obliged to you for declining than accepting their
invitation. In any case you have no right to spoil their pleasure by
your bad play.
Never let
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