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be understood that ace, king, queen, is the only certain combination with which to secure three tricks, but these cards, again, are seldom met with in a hand, and speculation is once more the principal matter for consideration. Ace, knave, and ten of a suit is generally good for three tricks, as the only possibility against such a combination is that one of the other players holds king or queen of the same suit, with a smaller trump to throw away when the ace is led. Three tricks are, however, often called on much lower cards than ace, knave, ten, especially when the other cards in the hand are of one suit, or are sufficiently high to admit of the possibility of one of them securing a trick. The same line of reasoning holds good in regard to a declaration of two tricks, the only certainty in that case being ace and king. It must not be considered, after these comments on the game, that there is any great difficulty to surmount in acquiring [7] a knowledge of Napoleon. As we said at the commencement of our remarks no great skill is essential, but considerable care is necessary to secure anything like success at the game, the chief factor in which is so-called luck. It is impossible to make tricks, or even declare an intention to try for them, unless one receives a certain number of high cards. One may even go further, and say that luck goes far beyond the actual cards dealt to each player, for the best of hands often fail, and poor cards frequently achieve success; whilst it happens, in numerous cases, that the playing of the cards demonstrates that really weak hands would have secured success if the holder had had the pluck, or impudence, we may term it, to declare more than the value of the cards seemed to justify. On the other hand it is often astonishing to find the number of high cards of a given suit included among the fifteen, twenty, or twenty-five in the hands of the players engaged in the game. Taking all matters into consideration, it must be regarded as virtually impossible to give any precise rules for deciding the number of tricks to declare, and it is equally difficult to lay down any definite plan for playing the cards to the tricks. We can only generalize for the information of our readers, who must decide for themselves whether they will play an adventurous game, with its greater risks, and greater possibilities of success; or whether they will adopt a quieter and less speculative course, stand
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