f the highest trump card may sell it at any time, so that it
may change hands several times during the same deal, and each time there is
a change the player on the buyer's left-hand side is the next to proceed.
Any player looking at a card out of turn has to pay a penalty into the
pool, and should he prove the winner he cannot take the amount in the pool,
but must leave it to be added to the stakes for the next deal.
It is sometimes agreed that the turn-up card shall belong to the pool,
and in that case it is not offered for sale. If it proves the ultimate
Winner of the round, the amount is left in the pool, and added to the
stake for the next deal, the amount of which is made up just as if the
previous one had been taken by one of the players.
A second method of benefiting the pool is to deal a spare hand, which
is left in the middle of the table until all the other hands have been
finished. The spare hand is then turned up, and if it contains a winning
card the amount in the pool is added to the stake for the next round.
Another variation is to impose a penalty when a knave or five is turned up,
the penalty being paid into the pool by the owner of the card, that is,
the original holder or the purchaser if it was sold before being turned up.
[80]
POPE JOAN.
For the game of Pope, or Pope Joan, a special board, or a pool with
eight compartments, is required, or the divisions may be marked on a
sheet of paper or card. The game is available for any number of
players, and an ordinary pack of fifty-two cards is used, the eight of
diamonds being taken out, so as to form what is termed a stop, that is,
a break in the sequence of the cards, which are here reckoned in regular
order from ace to king, the four suits being kept distinct throughout
the play. The seven of diamonds thus becomes a stop, and the king of
each Suit is also a stop, there being no "following" card in either
case. The turn-up or trump card, as will be further explained later on,
forms another stop, and thus there are six regular known stops at the
commencement of each game, with a number of unknown ones caused by the
cards in the spare hand which forms part of the game.
The object of the players is to dispose of their cards as rapidly as
possible, under certain conditions, and the player who first succeeds
in clearing his hand wins the stake set apart for game, as well as a
contribution from the other players for each of the cards r
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